#include <D3D11.h>
#include <D3Dcompiler.h>
#include <DXGI.h>
#include <LowLevel/GteLogger.h>
Go to the source code of this file.
#define CHECK_HR_RETURN |
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msg, |
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value |
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Value:if (FAILED(hr))\
}
GLsizei const GLfloat * value
GLsizei const GLchar *const * string
#define LogError(message)
Definition at line 129 of file GteDX11Include.h.
#define CHECK_HR_RETURN_NONE |
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msg | ) |
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Value:if (FAILED(hr))\
}
GLsizei const GLchar *const * string
#define LogError(message)
Definition at line 116 of file GteDX11Include.h.
#define CHECK_HR_RETURN_VOID |
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msg | ) |
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Value:if (FAILED(hr))\
return; \
}
GLsizei const GLchar *const * string
#define LogError(message)
Definition at line 122 of file GteDX11Include.h.
#define D3D11_BIND_NONE 0 |
#define D3D11_BUFFER_UAV_FLAG_BASIC 0 |
#define D3D11_CPU_ACCESS_NONE 0 |
#define D3D11_CPU_ACCESS_READ_WRITE (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE) |
#define D3D11_QUERY_MISC_NONE 0 |
#define D3D11_RESOURCE_MISC_NONE 0 |