sequence_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018 Davide Faconti - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
14 #ifndef SEQUENCENODE_H
15 #define SEQUENCENODE_H
16 
18 
19 namespace BT
20 {
34 class SequenceNode : public ControlNode
35 {
36  public:
37  SequenceNode(const std::string& name);
38 
39  virtual ~SequenceNode() override = default;
40 
41  private:
42  virtual BT::NodeStatus tick() override;
43 };
44 }
45 
46 #endif
const std::string & name() const
Definition: tree_node.cpp:92
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
virtual ~SequenceNode() override=default
SequenceNode(const std::string &name)
NodeStatus
Definition: basic_types.h:28
The SequenceNode is used to execute a sequence of children. If any child returns RUNNING, previous children will be ticked again.
Definition: sequence_node.h:34


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:32