fallback_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018 Davide Faconti - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
14 #ifndef FALLBACKNODE_H
15 #define FALLBACKNODE_H
16 
18 
19 namespace BT
20 {
35 class FallbackNode : public ControlNode
36 {
37  public:
38  FallbackNode(const std::string& name);
39 
40  virtual ~FallbackNode() override = default;
41 
42  private:
43  virtual BT::NodeStatus tick() override;
44 };
45 }
46 
47 #endif
const std::string & name() const
Definition: tree_node.cpp:92
virtual ~FallbackNode() override=default
FallbackNode(const std::string &name)
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:28
The FallbackNode is used to try different strategies, until one succeed. If any child returns RUNNING...
Definition: fallback_node.h:35


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:32