Main_Dialog.h
Go to the documentation of this file.
1 
21 #ifndef MAIN_DIALOG_H_
22 #define MAIN_DIALOG_H_
23 
24 #include "Main_Dialog_Base.h"
25 #include <wx/wx.h>
26 
31 {
32 
33 protected:
34 
38  void onDialogClose(wxCloseEvent &event);
39 
43  void onObjectModelSelected(wxCommandEvent &event);
44 
48  void onCancelPressed( wxCommandEvent& event );
49 
53  void onNextPressed( wxCommandEvent& event );
54 
58  void onKillFocusName(wxFocusEvent &event);
59  void onKillFocusOrientationX(wxFocusEvent &event);
60  void onKillFocusOrientationY(wxFocusEvent &event);
61  void onKillFocusOrientationZ(wxFocusEvent &event);
62  void onKillFocusDiameter(wxFocusEvent &event);
63  void onKillFocusScore3D(wxFocusEvent &event);
64 
68  void onTextEnterName(wxCommandEvent &event);
69  void onTextEnterOrientationX(wxCommandEvent &event);
70  void onTextEnterOrientationY(wxCommandEvent &event);
71  void onTextEnterOrientationZ(wxCommandEvent &event);
72  void onTextEnterDiameter(wxCommandEvent &event);
73  void onTextEnterScore3D(wxCommandEvent &event);
74 
75 
76 
77 public:
78 
84  Main_Dialog(wxWindow* parent);
85 
100  Main_Dialog(wxWindow* parent, std::string name, std::string object_model, std::string mesh, std::string rotation_type, std::string orientation_x, std::string orientation_y, std::string orientation_z, std::string diameter, std::string score_3D);
101 };
102 
103 
104 #endif //MAIN_DIALOG_H_
105 
106 
void onDialogClose(wxCloseEvent &event)
void onCancelPressed(wxCommandEvent &event)
Main_Dialog(wxWindow *parent)
The constructor of this class.
Definition: Main_Dialog.cpp:34
void onKillFocusOrientationY(wxFocusEvent &event)
void onTextEnterOrientationY(wxCommandEvent &event)
void onTextEnterOrientationX(wxCommandEvent &event)
void onKillFocusOrientationZ(wxFocusEvent &event)
void onKillFocusDiameter(wxFocusEvent &event)
void onNextPressed(wxCommandEvent &event)
void onKillFocusOrientationX(wxFocusEvent &event)
void onObjectModelSelected(wxCommandEvent &event)
void onTextEnterName(wxCommandEvent &event)
void onKillFocusScore3D(wxFocusEvent &event)
void onTextEnterDiameter(wxCommandEvent &event)
void onKillFocusName(wxFocusEvent &event)
void onTextEnterScore3D(wxCommandEvent &event)
void onTextEnterOrientationZ(wxCommandEvent &event)


asr_descriptor_surface_based_recognition
Author(s): Allgeyer Tobias, Hutmacher Robin, Meißner Pascal
autogenerated on Mon Dec 16 2019 03:31:15