#include <board.h>
Definition at line 123 of file board.h.
void aruco::Board::glGetModelViewMatrix |
( |
double |
modelview_matrix[16] | ) |
|
throw | ( | cv::Exception |
| ) | | |
Given the extrinsic camera parameters returns the GL_MODELVIEW matrix for opengl. Setting this matrix, the reference corrdinate system will be set in this board
Definition at line 155 of file board.cpp.
void aruco::Board::OgreGetPoseParameters |
( |
double |
position[3], |
|
|
double |
orientation[4] |
|
) |
| |
throw | ( | cv::Exception |
| ) | | |
Returns position vector and orientation quaternion for an Ogre scene node or entity. Use: ... Ogre::Vector3 ogrePos (position[0], position[1], position[2]); Ogre::Quaternion ogreOrient (orientation[0], orientation[1], orientation[2], orientation[3]); mySceneNode->setPosition( ogrePos ); mySceneNode->setOrientation( ogreOrient ); ...
Definition at line 210 of file board.cpp.
void aruco::Board::readFromFile |
( |
string |
filePath | ) |
|
throw | ( | cv::Exception |
| ) | | |
Read this from a file
Definition at line 330 of file board.cpp.
void aruco::Board::saveToFile |
( |
string |
filePath | ) |
|
throw | ( | cv::Exception |
| ) | | |
Save this from a file
Definition at line 301 of file board.cpp.
cv::Mat aruco::Board::Rvec |
cv::Mat aruco::Board::Tvec |
The documentation for this class was generated from the following files: