54 double translation[4];
78 void SetMatrix(
const CvMat *mat);
83 void SetMatrixGL(
double gl[16],
bool mirror=
true);
87 void GetMatrix(CvMat *mat)
const;
92 void GetMatrixGL(
double gl[16],
bool mirror=
true);
102 void Mirror(
bool x,
bool y,
bool z);
106 void SetTranslation(
const CvMat *tra);
110 void SetTranslation(
const double *tra);
112 void SetTranslation(
const double x,
const double y,
const double z);
116 void GetTranslation(CvMat *tra)
const;
RotationType
Rotation can be represented in four ways: quaternion (QUAT), matrix (MAT), euler angles (EUL) and exp...
This file implements a parametrized rotation.
Pose representation derived from the Rotation class
Rotation structure and transformations between different parameterizations.
This file defines library export definitions, version numbers and build information.