ShootingMethod Member List

This is the complete list of members for ShootingMethod, including all inherited members.

addLogRecord(LogRecord &_record)AlgorithmicBaseinline
addOption(OptionsName name, int value)AlgorithmicBaseinline
addOption(OptionsName name, double value)AlgorithmicBaseinline
addOption(uint idx, OptionsName name, int value)AlgorithmicBaseinline
addOption(uint idx, OptionsName name, double value)AlgorithmicBaseinline
addOptionsList()AlgorithmicBase
addStage(const DynamicSystem &dynamicSystem_, const Grid &stageIntervals, const IntegratorType &integratorType_=INT_UNKNOWN)ShootingMethodvirtual
addTransition(const Transition &transition_)ShootingMethodvirtual
AlgorithmicBase()AlgorithmicBase
AlgorithmicBase(UserInteraction *_userInteraction)AlgorithmicBase
AlgorithmicBase(const AlgorithmicBase &rhs)AlgorithmicBase
allocateIntegrator(uint idx, IntegratorType type_)ShootingMethodprotected
breakPointsShootingMethodprotected
bSeedDynamicDiscretizationprotected
clear()ShootingMethodvirtual
clone() const ShootingMethodvirtual
copy(const ShootingMethod &arg)ShootingMethodprotected
DynamicDiscretization::copy(const DynamicDiscretization &rhs)DynamicDiscretizationprotected
dBackwardDynamicDiscretizationprotected
deleteAll()ShootingMethodprotected
deleteAllSeeds()ShootingMethodvirtual
dForwardDynamicDiscretizationprotected
differentiateBackward(const int &idx, const DMatrix &seed, DMatrix &Gx, DMatrix &Gp, DMatrix &Gu, DMatrix &Gw)ShootingMethodprotected
differentiateForward(const int &idx, const DMatrix &dX, const DMatrix &dP, const DMatrix &dU, const DMatrix &dW, DMatrix &D)ShootingMethodprotected
differentiateForwardBackward(const int &idx, const DMatrix &dX, const DMatrix &dP, const DMatrix &dU, const DMatrix &dW, const DMatrix &seed, DMatrix &D, DMatrix &ddX, DMatrix &ddP, DMatrix &ddU, DMatrix &ddW)ShootingMethodprotected
DynamicDiscretization()DynamicDiscretization
DynamicDiscretization(UserInteraction *_userInteraction)DynamicDiscretization
DynamicDiscretization(const DynamicDiscretization &rhs)DynamicDiscretization
evaluate(OCPiterate &iter)ShootingMethodvirtual
evaluateSensitivities()ShootingMethodvirtual
evaluateSensitivities(const BlockMatrix &seed, BlockMatrix &hessian)ShootingMethodvirtual
evaluateSensitivitiesLifted()ShootingMethodvirtual
freezeTrajDynamicDiscretizationprotected
get(OptionsName name, int &value) const AlgorithmicBaseinline
get(OptionsName name, double &value) const AlgorithmicBaseinline
get(OptionsName name, std::string &value) const AlgorithmicBaseinline
get(uint idx, OptionsName name, int &value) const AlgorithmicBaseinline
get(uint idx, OptionsName name, double &value) const AlgorithmicBaseinline
getAll(LogName _name, MatrixVariablesGrid &values) const AlgorithmicBaseinline
getBackwardSensitivities(BlockMatrix &D) const DynamicDiscretizationvirtual
getFirst(LogName _name, DMatrix &firstValue) const AlgorithmicBaseinline
getFirst(LogName _name, VariablesGrid &firstValue) const AlgorithmicBaseinline
getForwardSensitivities(BlockMatrix &D) const DynamicDiscretizationvirtual
getLast(LogName _name, DMatrix &lastValue) const AlgorithmicBaseinline
getLast(LogName _name, VariablesGrid &lastValue) const AlgorithmicBaseinline
getNumberOfIntervals() const DynamicDiscretizationinline
getNumEvaluationPoints() const DynamicDiscretizationprotected
getOptions(uint idx) const AlgorithmicBase
getResiduum(BlockMatrix &residuum_) const DynamicDiscretizationvirtual
haveOptionsChanged() const AlgorithmicBaseinline
haveOptionsChanged(uint idx) const AlgorithmicBaseinline
initializeVariables()DynamicDiscretizationprotected
integratorShootingMethodprotected
isAffine() const ShootingMethodvirtual
logTrajectory(const OCPiterate &iter)ShootingMethodprotected
NDynamicDiscretizationprotected
naDynamicDiscretizationprotected
npDynamicDiscretizationprotected
nuDynamicDiscretizationprotected
nwDynamicDiscretizationprotected
nxDynamicDiscretizationprotected
operator=(const ShootingMethod &rhs)ShootingMethod
DynamicDiscretization::operator=(const DynamicDiscretization &rhs)DynamicDiscretization
AlgorithmicBase::operator=(const AlgorithmicBase &rhs)AlgorithmicBase
outputLoggingIdxAlgorithmicBaseprotected
plot(PlotFrequency _frequency=PLOT_IN_ANY_CASE)AlgorithmicBaseinline
printLevelDynamicDiscretizationprotected
printLogRecord(std::ostream &_stream, int idx, LogPrintMode _mode=PRINT_ITEM_BY_ITEM) const AlgorithmicBaseinline
pSeedDynamicDiscretizationprotected
replot(PlotFrequency _frequency=PLOT_IN_ANY_CASE)AlgorithmicBaseinline
rescale(VariablesGrid *trajectory, double tEndNew, double newIntervalLength) const ShootingMethodprotected
residuumDynamicDiscretizationprotected
set(OptionsName name, int value)AlgorithmicBase
set(OptionsName name, double value)AlgorithmicBase
set(OptionsName name, const std::string &value)AlgorithmicBase
set(uint idx, OptionsName name, int value)AlgorithmicBase
set(uint idx, OptionsName name, double value)AlgorithmicBase
setAll(LogName _name, const MatrixVariablesGrid &values)AlgorithmicBaseinline
setBackwardSeed(const BlockMatrix &seed)DynamicDiscretizationvirtual
setForwardSeed(const BlockMatrix &xSeed_, const BlockMatrix &pSeed_, const BlockMatrix &uSeed_, const BlockMatrix &wSeed_)DynamicDiscretizationvirtual
setLast(LogName _name, int lastValue, double time=-INFTY)AlgorithmicBaseinline
setLast(LogName _name, double lastValue, double time=-INFTY)AlgorithmicBaseinline
setLast(LogName _name, const DVector &lastValue, double time=-INFTY)AlgorithmicBaseinline
setLast(LogName _name, const DMatrix &lastValue, double time=-INFTY)AlgorithmicBaseinline
setLast(LogName _name, const VariablesGrid &lastValue, double time=-INFTY)AlgorithmicBaseinline
setOptions(const Options &arg)AlgorithmicBase
setOptions(uint idx, const Options &arg)AlgorithmicBase
setUnitBackwardSeed()DynamicDiscretizationvirtual
setUnitForwardSeed()DynamicDiscretizationvirtual
setupLogging()DynamicDiscretizationprotectedvirtual
setupOptions()DynamicDiscretizationprotectedvirtual
ShootingMethod()ShootingMethod
ShootingMethod(UserInteraction *_userInteraction)ShootingMethod
ShootingMethod(const ShootingMethod &rhs)ShootingMethod
unfreeze()ShootingMethodvirtual
unionGridDynamicDiscretizationprotected
update(DMatrix &G, const DMatrix &A, const DMatrix &B)ShootingMethodprotected
uSeedDynamicDiscretizationprotected
useModuleStandaloneAlgorithmicBaseprotected
userInteractionAlgorithmicBaseprotected
wSeedDynamicDiscretizationprotected
xSeedDynamicDiscretizationprotected
~AlgorithmicBase()AlgorithmicBasevirtual
~DynamicDiscretization()DynamicDiscretizationvirtual
~ShootingMethod()ShootingMethodvirtual


acado
Author(s): Milan Vukov, Rien Quirynen
autogenerated on Mon Jun 10 2019 12:35:26