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Matrix3x3.h File Reference
#include "Vector3.h"
#include "Quaternion.h"
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class  tf2::Matrix3x3
 The Matrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with Quaternion, Transform and Vector3. Make sure to only include a pure orthogonal matrix without scaling. More...
struct  tf2::Matrix3x3DoubleData
 for serialization More...
struct  tf2::Matrix3x3FloatData
 for serialization More...


namespace  tf2


#define Matrix3x3Data   Matrix3x3DoubleData


TF2SIMD_FORCE_INLINE Vector3 tf2::operator* (const Matrix3x3 &m, const Vector3 &v)
TF2SIMD_FORCE_INLINE Vector3 tf2::operator* (const Vector3 &v, const Matrix3x3 &m)
TF2SIMD_FORCE_INLINE Matrix3x3 tf2::operator* (const Matrix3x3 &m1, const Matrix3x3 &m2)
TF2SIMD_FORCE_INLINE bool tf2::operator== (const Matrix3x3 &m1, const Matrix3x3 &m2)
 Equality operator between two matrices It will test all elements are equal.

Define Documentation

#define Matrix3x3Data   Matrix3x3DoubleData

Definition at line 26 of file Matrix3x3.h.

Author(s): Tully Foote, Eitan Marder-Eppstein, Wim Meeussen
autogenerated on Mon Oct 2 2017 02:24:34