centroid_velocity_ | teb_local_planner::Obstacle | [protected] |
checkCollision(const Eigen::Vector2d &position, double min_dist) const =0 | teb_local_planner::Obstacle | [pure virtual] |
checkLineIntersection(const Eigen::Vector2d &line_start, const Eigen::Vector2d &line_end, double min_dist=0) const =0 | teb_local_planner::Obstacle | [pure virtual] |
dynamic_ | teb_local_planner::Obstacle | [protected] |
getCentroid() const =0 | teb_local_planner::Obstacle | [pure virtual] |
getCentroidCplx() const =0 | teb_local_planner::Obstacle | [pure virtual] |
getCentroidVelocity() const | teb_local_planner::Obstacle | [inline] |
getClosestPoint(const Eigen::Vector2d &position) const =0 | teb_local_planner::Obstacle | [pure virtual] |
getMinimumDistance(const Eigen::Vector2d &position) const =0 | teb_local_planner::Obstacle | [pure virtual] |
getMinimumDistance(const Eigen::Vector2d &line_start, const Eigen::Vector2d &line_end) const =0 | teb_local_planner::Obstacle | [pure virtual] |
getMinimumDistance(const Point2dContainer &polygon) const =0 | teb_local_planner::Obstacle | [pure virtual] |
isDynamic() const | teb_local_planner::Obstacle | [inline] |
Obstacle() | teb_local_planner::Obstacle | [inline] |
setCentroidVelocity(const Eigen::Ref< const Eigen::Vector2d > &vel) | teb_local_planner::Obstacle | [inline] |
toPolygonMsg(geometry_msgs::Polygon &polygon)=0 | teb_local_planner::Obstacle | [pure virtual] |
~Obstacle() | teb_local_planner::Obstacle | [inline, virtual] |