Go to the documentation of this file.00001 #include <sparse_bundle_adjustment/visualization.h>
00002
00003 namespace sba {
00004
00005 void drawGraph(const SysSBA &sba, const ros::Publisher &camera_pub,
00006 const ros::Publisher &point_pub, int decimation, int bicolor)
00007 {
00008 int num_points = sba.tracks.size();
00009 int num_cameras = sba.nodes.size();
00010 if (num_points == 0 && num_cameras == 0) return;
00011
00012 visualization_msgs::Marker camera_marker, point_marker;
00013 camera_marker.header.frame_id = "/pgraph";
00014 camera_marker.header.stamp = ros::Time::now();
00015 camera_marker.ns = "pgraph";
00016 camera_marker.id = 0;
00017 camera_marker.action = visualization_msgs::Marker::ADD;
00018 camera_marker.pose.position.x = 0;
00019 camera_marker.pose.position.y = 0;
00020 camera_marker.pose.position.z = 0;
00021 camera_marker.pose.orientation.x = 0.0;
00022 camera_marker.pose.orientation.y = 0.0;
00023 camera_marker.pose.orientation.z = 0.0;
00024 camera_marker.pose.orientation.w = 1.0;
00025 camera_marker.scale.x = 0.02;
00026 camera_marker.scale.y = 0.02;
00027 camera_marker.scale.z = 0.02;
00028 camera_marker.color.r = 0.0f;
00029 camera_marker.color.g = 1.0f;
00030 camera_marker.color.b = 1.0f;
00031 camera_marker.color.a = 1.0f;
00032 camera_marker.lifetime = ros::Duration();
00033 camera_marker.type = visualization_msgs::Marker::LINE_LIST;
00034
00035 point_marker = camera_marker;
00036 point_marker.color.r = 1.0f;
00037 point_marker.color.g = 0.0f;
00038 point_marker.color.b = 0.0f;
00039 point_marker.color.a = 0.5f;
00040 point_marker.scale.x = 0.02;
00041 point_marker.scale.y = 0.02;
00042 point_marker.scale.z = 0.02;
00043 point_marker.type = visualization_msgs::Marker::POINTS;
00044
00045
00046 point_marker.points.resize((int)(num_points/(double)decimation + 0.5));
00047 point_marker.colors.resize((int)(num_points/(double)decimation + 0.5));
00048 for (int i=0, ii=0; i < num_points; i += decimation, ii++)
00049 {
00050 const Vector4d &pt = sba.tracks[i].point;
00051 point_marker.colors[ii].r = 1.0f;
00052 if (bicolor > 0 && i >= bicolor)
00053 point_marker.colors[ii].g = 1.0f;
00054 else
00055 point_marker.colors[ii].g = 0.0f;
00056 point_marker.colors[ii].b = 0.0f;
00057 point_marker.points[ii].x = pt(2);
00058 point_marker.points[ii].y = -pt(0);
00059 point_marker.points[ii].z = -pt(1);
00060 }
00061
00062
00063 camera_marker.points.resize(num_cameras*6);
00064 for (int i=0, ii=0; i < num_cameras; i++)
00065 {
00066 const Node &nd = sba.nodes[i];
00067 Vector3d opt;
00068 Matrix<double,3,4> tr;
00069 transformF2W(tr,nd.trans,nd.qrot);
00070
00071 camera_marker.points[ii].x = nd.trans.z();
00072 camera_marker.points[ii].y = -nd.trans.x();
00073 camera_marker.points[ii++].z = -nd.trans.y();
00074 opt = tr*Vector4d(0,0,0.3,1);
00075 camera_marker.points[ii].x = opt.z();
00076 camera_marker.points[ii].y = -opt.x();
00077 camera_marker.points[ii++].z = -opt.y();
00078
00079 camera_marker.points[ii].x = nd.trans.z();
00080 camera_marker.points[ii].y = -nd.trans.x();
00081 camera_marker.points[ii++].z = -nd.trans.y();
00082 opt = tr*Vector4d(0.2,0,0,1);
00083 camera_marker.points[ii].x = opt.z();
00084 camera_marker.points[ii].y = -opt.x();
00085 camera_marker.points[ii++].z = -opt.y();
00086
00087 camera_marker.points[ii].x = nd.trans.z();
00088 camera_marker.points[ii].y = -nd.trans.x();
00089 camera_marker.points[ii++].z = -nd.trans.y();
00090 opt = tr*Vector4d(0,0.1,0,1);
00091 camera_marker.points[ii].x = opt.z();
00092 camera_marker.points[ii].y = -opt.x();
00093 camera_marker.points[ii++].z = -opt.y();
00094 }
00095
00096
00097 int num_tracks = sba.tracks.size();
00098 int ii = camera_marker.points.size();
00099
00100 for (int i=0; i < num_tracks; i++)
00101 {
00102 const ProjMap &prjs = sba.tracks[i].projections;
00103 for (ProjMap::const_iterator itr = prjs.begin(); itr != prjs.end(); itr++)
00104 {
00105 const Proj &prj = (*itr).second;
00106 if (prj.pointPlane)
00107 {
00108 camera_marker.points.resize(ii+2);
00109 Point pt0 = sba.tracks[i].point;
00110 Vector3d plane_point = prj.plane_point;
00111 Vector3d plane_normal = prj.plane_normal;
00112 Eigen::Vector3d w = pt0.head<3>()-plane_point;
00113
00114 Eigen::Vector3d projpt = pt0.head<3>() - (w.dot(plane_normal))*plane_normal;
00115
00116 Vector3d pt1 = projpt;
00117
00118 camera_marker.points[ii].x = pt0.z();
00119 camera_marker.points[ii].y = -pt0.x();
00120 camera_marker.points[ii++].z = -pt0.y();
00121 camera_marker.points[ii].x = pt1.z();
00122 camera_marker.points[ii].y = -pt1.x();
00123 camera_marker.points[ii++].z = -pt1.y();
00124 }
00125 }
00126 }
00127
00128 camera_pub.publish(camera_marker);
00129 point_pub.publish(point_marker);
00130 }
00131
00132 }