Variables
scene.cpp File Reference
#include <tango-gl/conversions.h>
#include <tango-gl/gesture_camera.h>
#include <rtabmap/utilite/ULogger.h>
#include <rtabmap/utilite/UStl.h>
#include <rtabmap/core/util3d_filtering.h>
#include "scene.h"
#include "util.h"
Include dependency graph for scene.cpp:

Go to the source code of this file.

Variables

const glm::vec3 kFrustumScale = glm::vec3(0.4f, 0.3f, 0.5f)
const std::string kGraphFragmentShader = "}\n"
const std::string kGraphVertexShader = "}\n"
const tango_gl::Color kGridColor (0.85f, 0.85f, 0.85f)
const glm::vec3 kHeightOffset = glm::vec3(0.0f, 1.3f, 0.0f)
const std::string kPointCloudFragmentShader = "}\n"
const std::string kPointCloudVertexShader = "}\n"
const std::string kTextureMeshFragmentShader = "}\n"
const std::string kTextureMeshVertexShader = "}\n"
const tango_gl::Color kTraceColor (0.66f, 0.66f, 0.66f)

Variable Documentation

const glm::vec3 kFrustumScale = glm::vec3(0.4f, 0.3f, 0.5f)

Definition at line 40 of file scene.cpp.

const std::string kGraphFragmentShader = "}\n"

Definition at line 94 of file scene.cpp.

const std::string kGraphVertexShader = "}\n"

Definition at line 83 of file scene.cpp.

const tango_gl::Color kGridColor(0.85f, 0.85f, 0.85f)
const glm::vec3 kHeightOffset = glm::vec3(0.0f, 1.3f, 0.0f)

Definition at line 31 of file scene.cpp.

const std::string kPointCloudFragmentShader = "}\n"

Definition at line 55 of file scene.cpp.

const std::string kPointCloudVertexShader = "}\n"

Definition at line 42 of file scene.cpp.

const std::string kTextureMeshFragmentShader = "}\n"

Definition at line 74 of file scene.cpp.

const std::string kTextureMeshVertexShader = "}\n"

Definition at line 63 of file scene.cpp.

const tango_gl::Color kTraceColor(0.66f, 0.66f, 0.66f)


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:29