Quaternions and matrices rotations around normalized axis. More...
Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tmat4x4 < T, P > | glm::rotateNormalizedAxis (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::rotateNormalizedAxis (detail::tquat< T, P > const &q, T const &angle, detail::tvec3< T, P > const &axis) |
Quaternions and matrices rotations around normalized axis.
<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::rotateNormalizedAxis | ( | detail::tmat4x4< T, P > const & | m, |
T const & | angle, | ||
detail::tvec3< T, P > const & | axis | ||
) |
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
m | Input matrix multiplied by this rotation matrix. |
angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
axis | Rotation axis, must be normalized. |
T | Value type used to build the matrix. Currently supported: half (not recommanded), float or double. |
GLM_FUNC_DECL detail::tquat<T, P> glm::rotateNormalizedAxis | ( | detail::tquat< T, P > const & | q, |
T const & | angle, | ||
detail::tvec3< T, P > const & | axis | ||
) |
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
q | Source orientation |
angle | Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
axis | Normalized axis of the rotation, must be normalized. |