Defines a templated quaternion type and several quaternion operations. More...
Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL T | glm::angle (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::angleAxis (T const &angle, detail::tvec3< T, P > const &axis) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec3< T, P > | glm::axis (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::conjugate (detail::tquat< T, P > const &q) |
template<typename T , precision P, template< typename, precision > class quatType> | |
GLM_FUNC_DECL T | glm::dot (quatType< T, P > const &x, quatType< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::equal (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec3< T, P > | glm::eulerAngles (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::greaterThan (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::greaterThanEqual (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::inverse (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
GLM_FUNC_DECL T | glm::length (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::lerp (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::lessThan (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::lessThanEqual (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tmat3x3 < T, P > | glm::mat3_cast (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tmat4x4 < T, P > | glm::mat4_cast (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::mix (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::normalize (detail::tquat< T, P > const &q) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4 < bool, P > | glm::notEqual (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y) |
template<typename T , precision P> | |
GLM_FUNC_DECL T | glm::pitch (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::quat_cast (detail::tmat3x3< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::quat_cast (detail::tmat4x4< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL T | glm::roll (detail::tquat< T, P > const &x) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::rotate (detail::tquat< T, P > const &q, T const &angle, detail::tvec3< T, P > const &axis) |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tquat< T, P > | glm::slerp (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
Returns the slurp interpolation between two quaternions. | |
template<typename T , precision P> | |
GLM_FUNC_DECL T | glm::yaw (detail::tquat< T, P > const &x) |
Defines a templated quaternion type and several quaternion operations.
<glm/gtc/quaternion.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL T glm::angle | ( | detail::tquat< T, P > const & | x | ) |
Returns the quaternion rotation angle.
GLM_FUNC_DECL detail::tquat<T, P> glm::angleAxis | ( | T const & | angle, |
detail::tvec3< T, P > const & | axis | ||
) |
Build a quaternion from an angle and a normalized axis.
angle | Angle expressed in radians. |
axis | Axis of the quaternion, must be normalized. |
GLM_FUNC_DECL detail::tvec3<T, P> glm::axis | ( | detail::tquat< T, P > const & | x | ) |
Returns the q rotation axis.
GLM_FUNC_DECL detail::tquat<T, P> glm::conjugate | ( | detail::tquat< T, P > const & | q | ) |
Returns the q conjugate.
GLM_FUNC_DECL T glm::dot | ( | quatType< T, P > const & | x, |
quatType< T, P > const & | y | ||
) |
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
GLM_FUNC_DECL detail::tvec4<bool, P> glm::equal | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison of result x == y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL detail::tvec3<T, P> glm::eulerAngles | ( | detail::tquat< T, P > const & | x | ) |
Returns euler angles, yitch as x, yaw as y, roll as z. The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
GLM_FUNC_DECL detail::tvec4<bool, P> glm::greaterThan | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison of result x > y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL detail::tvec4<bool, P> glm::greaterThanEqual | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison of result x >= y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL detail::tquat<T, P> glm::inverse | ( | detail::tquat< T, P > const & | q | ) |
Returns the q inverse.
GLM_FUNC_DECL T glm::length | ( | detail::tquat< T, P > const & | q | ) |
Returns the length of the quaternion.
GLM_FUNC_DECL detail::tquat<T, P> glm::lerp | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Linear interpolation of two quaternions. The interpolation is oriented.
x | A quaternion |
y | A quaternion |
a | Interpolation factor. The interpolation is defined in the range [0, 1]. |
T | Value type used to build the quaternion. Supported: half, float or double. |
GLM_FUNC_DECL detail::tvec4<bool, P> glm::lessThan | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison result of x < y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL detail::tvec4<bool, P> glm::lessThanEqual | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison of result x <= y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL detail::tmat3x3<T, P> glm::mat3_cast | ( | detail::tquat< T, P > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::mat4_cast | ( | detail::tquat< T, P > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL detail::tquat<T, P> glm::mix | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Spherical linear interpolation of two quaternions. The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.
x | A quaternion |
y | A quaternion |
a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |
T | Value type used to build the quaternion. Supported: half, float or double. |
GLM_FUNC_DECL detail::tquat<T, P> glm::normalize | ( | detail::tquat< T, P > const & | q | ) |
Returns the normalized quaternion.
GLM_FUNC_DECL detail::tvec4<bool, P> glm::notEqual | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y | ||
) |
Returns the component-wise comparison of result x != y.
quatType | Floating-point quaternion types. |
GLM_FUNC_DECL T glm::pitch | ( | detail::tquat< T, P > const & | x | ) |
Returns pitch value of euler angles expressed in radians.
GLM_FUNC_DECL detail::tquat<T, P> glm::quat_cast | ( | detail::tmat3x3< T, P > const & | x | ) |
Converts a 3 * 3 matrix to a quaternion.
GLM_FUNC_DECL detail::tquat<T, P> glm::quat_cast | ( | detail::tmat4x4< T, P > const & | x | ) |
Converts a 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL T glm::roll | ( | detail::tquat< T, P > const & | x | ) |
Returns roll value of euler angles expressed in radians.
GLM_FUNC_DECL detail::tquat<T, P> glm::rotate | ( | detail::tquat< T, P > const & | q, |
T const & | angle, | ||
detail::tvec3< T, P > const & | axis | ||
) |
Rotates a quaternion from a vector of 3 components axis and an angle.
q | Source orientation |
angle | Angle expressed in radians. |
axis | Axis of the rotation |
GLM_FUNC_QUALIFIER T glm::slerp | ( | detail::tquat< T, P > const & | x, |
detail::tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Returns the slurp interpolation between two quaternions.
Spherical linear interpolation of two quaternions. The interpolation always take the short path and the rotation is performed at constant speed.
x | A quaternion |
y | A quaternion |
a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |
T | Value type used to build the quaternion. Supported: half, float or double. |
Definition at line 72 of file compatibility.hpp.
GLM_FUNC_DECL T glm::yaw | ( | detail::tquat< T, P > const & | x | ) |
Returns yaw value of euler angles expressed in radians.