Scene Member List
This is the complete list of members for Scene, including all inherited members.
addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const std::vector< pcl::Vertices > &polygons, const rtabmap::Transform &pose, const cv::Mat &image=cv::Mat())Scene
axis_Scene [private]
clear()Scene
cloud_shader_program_Scene [private]
currentPose_Scene [private]
DeleteResources()Scene
frustum_Scene [private]
gesture_camera_Scene [private]
getAddedClouds() const Scene
GetCameraPose() const Scene [inline]
GetOpenGLCameraPose(float *fov) const Scene
graph_Scene [private]
graph_shader_program_Scene [private]
graphVisible_Scene [private]
grid_Scene [private]
hasCloud(int id) const Scene
InitGLContent()Scene
mapRendering_Scene [private]
meshRendering_Scene [private]
OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1)Scene
pointClouds_Scene [private]
pointSize_Scene [private]
Render()Scene
Scene()Scene
SetCameraPose(const rtabmap::Transform &pose)Scene
SetCameraType(tango_gl::GestureCamera::CameraType camera_type)Scene
setCloudPose(int id, const rtabmap::Transform &pose)Scene
setCloudVisible(int id, bool visible)Scene
setGraphVisible(bool visible)Scene
setMapRendering(bool enabled)Scene [inline]
setMeshRendering(bool enabled)Scene [inline]
setPointSize(float size)Scene [inline]
setTraceVisible(bool visible)Scene
SetupViewPort(int w, int h)Scene
texture_mesh_shader_program_Scene [private]
trace_Scene [private]
traceVisible_Scene [private]
updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links)Scene
~Scene()Scene


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:31