GraphDrawable(GLuint shaderProgram, const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links) | GraphDrawable | |
lineWidth_ | GraphDrawable | [private] |
loopClosureIndices_ | GraphDrawable | [private] |
neighborIndices_ | GraphDrawable | [private] |
pose_ | GraphDrawable | [private] |
Render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix) | GraphDrawable | |
setPose(const rtabmap::Transform &mapToOdom) | GraphDrawable | |
setVisible(bool visible) | GraphDrawable | [inline] |
shader_program_ | GraphDrawable | [private] |
vertex_buffers_ | GraphDrawable | [private] |
visible_ | GraphDrawable | [private] |
~GraphDrawable() | GraphDrawable | [virtual] |