Public Member Functions | Public Attributes
b2WheelJointDef Struct Reference

#include <b2WheelJoint.h>

Inheritance diagram for b2WheelJointDef:
Inheritance graph
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List of all members.

Public Member Functions

 b2WheelJointDef ()
void Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis)

Public Attributes

float32 dampingRatio
 Suspension damping ratio, one indicates critical damping.
bool enableMotor
 Enable/disable the joint motor.
float32 frequencyHz
 Suspension frequency, zero indicates no suspension.
b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
b2Vec2 localAxisA
 The local translation axis in bodyA.
float32 maxMotorTorque
 The maximum motor torque, usually in N-m.
float32 motorSpeed
 The desired motor speed in radians per second.

Detailed Description

Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Definition at line 30 of file b2WheelJoint.h.


Constructor & Destructor Documentation

Definition at line 32 of file b2WheelJoint.h.


Member Function Documentation

void b2WheelJointDef::Initialize ( b2Body bodyA,
b2Body bodyB,
const b2Vec2 anchor,
const b2Vec2 axis 
)

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

Definition at line 39 of file b2WheelJoint.cpp.


Member Data Documentation

Suspension damping ratio, one indicates critical damping.

Definition at line 71 of file b2WheelJoint.h.

Enable/disable the joint motor.

Definition at line 59 of file b2WheelJoint.h.

Suspension frequency, zero indicates no suspension.

Definition at line 68 of file b2WheelJoint.h.

The local anchor point relative to bodyA's origin.

Definition at line 50 of file b2WheelJoint.h.

The local anchor point relative to bodyB's origin.

Definition at line 53 of file b2WheelJoint.h.

The local translation axis in bodyA.

Definition at line 56 of file b2WheelJoint.h.

The maximum motor torque, usually in N-m.

Definition at line 62 of file b2WheelJoint.h.

The desired motor speed in radians per second.

Definition at line 65 of file b2WheelJoint.h.


The documentation for this struct was generated from the following files:


mvsim
Author(s):
autogenerated on Thu Sep 7 2017 09:27:49