Friction joint definition. More...
#include <b2FrictionJoint.h>
Public Member Functions | |
b2FrictionJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor) |
Public Attributes | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. | |
float32 | maxForce |
The maximum friction force in N. | |
float32 | maxTorque |
The maximum friction torque in N-m. |
Friction joint definition.
Definition at line 25 of file b2FrictionJoint.h.
b2FrictionJointDef::b2FrictionJointDef | ( | ) | [inline] |
Definition at line 27 of file b2FrictionJoint.h.
void b2FrictionJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB, | ||
const b2Vec2 & | anchor | ||
) |
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Definition at line 35 of file b2FrictionJoint.cpp.
The local anchor point relative to bodyA's origin.
Definition at line 41 of file b2FrictionJoint.h.
The local anchor point relative to bodyB's origin.
Definition at line 44 of file b2FrictionJoint.h.
The maximum friction force in N.
Definition at line 47 of file b2FrictionJoint.h.
The maximum friction torque in N-m.
Definition at line 50 of file b2FrictionJoint.h.