This holds contact filtering data. More...
#include <b2Fixture.h>
Public Member Functions | |
b2Filter () | |
Public Attributes | |
uint16 | categoryBits |
The collision category bits. Normally you would just set one bit. | |
int16 | groupIndex |
uint16 | maskBits |
This holds contact filtering data.
Definition at line 32 of file b2Fixture.h.
b2Filter::b2Filter | ( | ) | [inline] |
Definition at line 34 of file b2Fixture.h.
The collision category bits. Normally you would just set one bit.
Definition at line 42 of file b2Fixture.h.
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
Definition at line 51 of file b2Fixture.h.
The collision mask bits. This states the categories that this shape would accept for collision.
Definition at line 46 of file b2Fixture.h.