#include <b2WorldCallbacks.h>
Public Attributes | |
int32 | count |
float32 | normalImpulses [b2_maxManifoldPoints] |
float32 | tangentImpulses [b2_maxManifoldPoints] |
Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.
Definition at line 65 of file b2WorldCallbacks.h.
Definition at line 69 of file b2WorldCallbacks.h.
Definition at line 67 of file b2WorldCallbacks.h.
Definition at line 68 of file b2WorldCallbacks.h.