00001 /* 00002 * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org 00003 * 00004 * This software is provided 'as-is', without any express or implied 00005 * warranty. In no event will the authors be held liable for any damages 00006 * arising from the use of this software. 00007 * Permission is granted to anyone to use this software for any purpose, 00008 * including commercial applications, and to alter it and redistribute it 00009 * freely, subject to the following restrictions: 00010 * 1. The origin of this software must not be misrepresented; you must not 00011 * claim that you wrote the original software. If you use this software 00012 * in a product, an acknowledgment in the product documentation would be 00013 * appreciated but is not required. 00014 * 2. Altered source versions must be plainly marked as such, and must not be 00015 * misrepresented as being the original software. 00016 * 3. This notice may not be removed or altered from any source distribution. 00017 */ 00018 00019 #ifndef B2_MOTOR_JOINT_H 00020 #define B2_MOTOR_JOINT_H 00021 00022 #include <Box2D/Dynamics/Joints/b2Joint.h> 00023 00025 struct b2MotorJointDef : public b2JointDef 00026 { 00027 b2MotorJointDef() 00028 { 00029 type = e_motorJoint; 00030 linearOffset.SetZero(); 00031 angularOffset = 0.0f; 00032 maxForce = 1.0f; 00033 maxTorque = 1.0f; 00034 correctionFactor = 0.3f; 00035 } 00036 00038 void Initialize(b2Body* bodyA, b2Body* bodyB); 00039 00041 b2Vec2 linearOffset; 00042 00044 float32 angularOffset; 00045 00047 float32 maxForce; 00048 00050 float32 maxTorque; 00051 00053 float32 correctionFactor; 00054 }; 00055 00059 class b2MotorJoint : public b2Joint 00060 { 00061 public: 00062 b2Vec2 GetAnchorA() const; 00063 b2Vec2 GetAnchorB() const; 00064 00065 b2Vec2 GetReactionForce(float32 inv_dt) const; 00066 float32 GetReactionTorque(float32 inv_dt) const; 00067 00069 void SetLinearOffset(const b2Vec2& linearOffset); 00070 const b2Vec2& GetLinearOffset() const; 00071 00073 void SetAngularOffset(float32 angularOffset); 00074 float32 GetAngularOffset() const; 00075 00077 void SetMaxForce(float32 force); 00078 00080 float32 GetMaxForce() const; 00081 00083 void SetMaxTorque(float32 torque); 00084 00086 float32 GetMaxTorque() const; 00087 00089 void SetCorrectionFactor(float32 factor); 00090 00092 float32 GetCorrectionFactor() const; 00093 00095 void Dump(); 00096 00097 protected: 00098 00099 friend class b2Joint; 00100 00101 b2MotorJoint(const b2MotorJointDef* def); 00102 00103 void InitVelocityConstraints(const b2SolverData& data); 00104 void SolveVelocityConstraints(const b2SolverData& data); 00105 bool SolvePositionConstraints(const b2SolverData& data); 00106 00107 // Solver shared 00108 b2Vec2 m_linearOffset; 00109 float32 m_angularOffset; 00110 b2Vec2 m_linearImpulse; 00111 float32 m_angularImpulse; 00112 float32 m_maxForce; 00113 float32 m_maxTorque; 00114 float32 m_correctionFactor; 00115 00116 // Solver temp 00117 int32 m_indexA; 00118 int32 m_indexB; 00119 b2Vec2 m_rA; 00120 b2Vec2 m_rB; 00121 b2Vec2 m_localCenterA; 00122 b2Vec2 m_localCenterB; 00123 b2Vec2 m_linearError; 00124 float32 m_angularError; 00125 float32 m_invMassA; 00126 float32 m_invMassB; 00127 float32 m_invIA; 00128 float32 m_invIB; 00129 b2Mat22 m_linearMass; 00130 float32 m_angularMass; 00131 }; 00132 00133 #endif