#include <mvsim/WorldElements/ElevationMap.h>
#include <mvsim/World.h>
#include <mvsim/VehicleBase.h>
#include "xml_utils.h"
#include <mrpt/opengl/COpenGLScene.h>
#include <mrpt/opengl/CPointCloud.h>
#include <mrpt/tfest.h>
#include <rapidxml.hpp>
Go to the source code of this file.
Functions | |
float | calcz (const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3, float x, float y) |
float calcz | ( | const mrpt::math::TPoint3Df & | p1, |
const mrpt::math::TPoint3Df & | p2, | ||
const mrpt::math::TPoint3Df & | p3, | ||
float | x, | ||
float | y | ||
) |
Definition at line 266 of file ElevationMap.cpp.