Defines | Enumerations | Functions | Variables
dinoshade.c File Reference
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>
Include dependency graph for dinoshade.c:

Go to the source code of this file.

Defines

#define M_PI   3.14159265

Enumerations

enum  { MISSING, EXTENSION, ONE_DOT_ONE }
enum  { X, Y, Z, W }
enum  { A, B, C, D }
enum  {
  M_NONE, M_MOTION, M_LIGHT, M_TEXTURE,
  M_SHADOWS, M_REFLECTION, M_DINOSAUR, M_STENCIL_REFLECTION,
  M_STENCIL_SHADOW, M_OFFSET_SHADOW, M_POSITIONAL, M_DIRECTIONAL,
  M_PERFORMANCE
}
enum  displayLists {
  RESERVED, BODY_SIDE, BODY_EDGE, BODY_WHOLE,
  ARM_SIDE, ARM_EDGE, ARM_WHOLE, LEG_SIDE,
  LEG_EDGE, LEG_WHOLE, EYE_SIDE, EYE_EDGE,
  EYE_WHOLE
}

Functions

static void controlLights (int value)
static void drawDinosaur (void)
static void drawFloor (void)
void extrudeSolidFromPolygon (GLfloat data[][2], unsigned int dataSize, GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
void findPlane (GLfloat plane[4], GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
static void idle (void)
static void key (unsigned char c, int x, int y)
int main (int argc, char **argv)
static void makeDinosaur (void)
static void makeFloorTexture (void)
static void motion (int x, int y)
static void mouse (int button, int state, int x, int y)
static void redraw (void)
void shadowMatrix (GLfloat shadowMat[4][4], GLfloat groundplane[4], GLfloat lightpos[4])
static void special (int k, int x, int y)
static int supportsOneDotOne (void)
static void visible (int vis)

Variables

GLfloat angle = -150
GLfloat angle2 = 30
static int animation = 1
static GLfloat arm [][2]
static GLfloat body [][2]
static GLdouble bodyWidth = 3.0
static char * circles []
static int directionalLight = 1
static GLfloat eye [][2]
static GLfloat eyeColor [] = {1.0, 0.2, 0.2, 1.0}
static GLfloat floorPlane [4]
static GLfloat floorShadow [4][4]
static GLfloat floorVertices [4][3]
static int forceExtension = 0
static float jump = 0.0
static GLfloat leg [][2]
static float lightAngle = 0.0
static GLfloat lightColor [] = {0.8, 1.0, 0.8, 1.0}
static float lightHeight = 20
int lightMoving = 0
static GLfloat lightPosition [4]
int lightStartX
int lightStartY
static GLboolean lightSwitch = GL_TRUE
static int linearFiltering = 0
int moving
static int offsetShadow = 1
int polygonOffsetVersion
static int renderDinosaur = 1
static int renderReflection = 1
static int renderShadow = 1
static int reportSpeed = 0
static GLfloat skinColor [] = {0.1, 1.0, 0.1, 1.0}
int startx
int starty
static int stencilReflection = 1
static int stencilShadow = 1
static int useMipmaps = 0
static int useTexture = 1

Define Documentation

#define M_PI   3.14159265

Definition at line 46 of file dinoshade.c.


Enumeration Type Documentation

anonymous enum
Enumerator:
MISSING 
EXTENSION 
ONE_DOT_ONE 

Definition at line 68 of file dinoshade.c.

anonymous enum
Enumerator:
X 
Y 
Z 
W 

Definition at line 155 of file dinoshade.c.

anonymous enum
Enumerator:
A 
B 
C 
D 

Definition at line 158 of file dinoshade.c.

anonymous enum
Enumerator:
M_NONE 
M_MOTION 
M_LIGHT 
M_TEXTURE 
M_SHADOWS 
M_REFLECTION 
M_DINOSAUR 
M_STENCIL_REFLECTION 
M_STENCIL_SHADOW 
M_OFFSET_SHADOW 
M_POSITIONAL 
M_DIRECTIONAL 
M_PERFORMANCE 

Definition at line 674 of file dinoshade.c.

Enumerator:
RESERVED 
BODY_SIDE 
BODY_EDGE 
BODY_WHOLE 
ARM_SIDE 
ARM_EDGE 
ARM_WHOLE 
LEG_SIDE 
LEG_EDGE 
LEG_WHOLE 
EYE_SIDE 
EYE_EDGE 
EYE_WHOLE 

Definition at line 284 of file dinoshade.c.


Function Documentation

static void controlLights ( int  value) [static]

Definition at line 681 of file dinoshade.c.

static void drawDinosaur ( void  ) [static]

Definition at line 303 of file dinoshade.c.

static void drawFloor ( void  ) [static]

Definition at line 334 of file dinoshade.c.

void extrudeSolidFromPolygon ( GLfloat  data[][2],
unsigned int  dataSize,
GLdouble  thickness,
GLuint  side,
GLuint  edge,
GLuint  whole 
)

Definition at line 223 of file dinoshade.c.

void findPlane ( GLfloat  plane[4],
GLfloat  v0[3],
GLfloat  v1[3],
GLfloat  v2[3] 
)

Definition at line 200 of file dinoshade.c.

static void idle ( void  ) [static]

Definition at line 661 of file dinoshade.c.

static void key ( unsigned char  c,
int  x,
int  y 
) [static]

Definition at line 753 of file dinoshade.c.

int main ( int  argc,
char **  argv 
)

Definition at line 783 of file dinoshade.c.

static void makeDinosaur ( void  ) [static]

Definition at line 290 of file dinoshade.c.

static void makeFloorTexture ( void  ) [static]

Definition at line 112 of file dinoshade.c.

static void motion ( int  x,
int  y 
) [static]

Definition at line 641 of file dinoshade.c.

static void mouse ( int  button,
int  state,
int  x,
int  y 
) [static]

Definition at line 615 of file dinoshade.c.

static void redraw ( void  ) [static]

Definition at line 364 of file dinoshade.c.

void shadowMatrix ( GLfloat  shadowMat[4][4],
GLfloat  groundplane[4],
GLfloat  lightpos[4] 
)

Definition at line 164 of file dinoshade.c.

static void special ( int  k,
int  x,
int  y 
) [static]

Definition at line 765 of file dinoshade.c.

static int supportsOneDotOne ( void  ) [static]

Definition at line 771 of file dinoshade.c.

static void visible ( int  vis) [static]

Definition at line 738 of file dinoshade.c.


Variable Documentation

GLfloat angle = -150

Definition at line 62 of file dinoshade.c.

GLfloat angle2 = 30

Definition at line 63 of file dinoshade.c.

int animation = 1 [static]

Definition at line 54 of file dinoshade.c.

GLfloat arm[][2] [static]
Initial value:
 { {8, 10}, {9, 9}, {10, 9}, {13, 8}, {14, 9}, {16, 9},
  {15, 9.5}, {16, 10}, {15, 10}, {15.5, 11}, {14.5, 10}, {14, 11}, {14, 10},
  {13, 9}, {11, 11}, {9, 11} }

Definition at line 79 of file dinoshade.c.

GLfloat body[][2] [static]
Initial value:
 { {0, 3}, {1, 1}, {5, 1}, {8, 4}, {10, 4}, {11, 5},
  {11, 11.5}, {13, 12}, {13, 13}, {10, 13.5}, {13, 14}, {13, 15}, {11, 16},
  {8, 16}, {7, 15}, {7, 13}, {8, 12}, {7, 11}, {6, 6}, {4, 3}, {3, 2},
  {1, 2} }

Definition at line 75 of file dinoshade.c.

GLdouble bodyWidth = 3.0 [static]

Definition at line 73 of file dinoshade.c.

char* circles[] [static]
Initial value:
 {
  "....xxxx........",
  "..xxxxxxxx......",
  ".xxxxxxxxxx.....",
  ".xxx....xxx.....",
  "xxx......xxx....",
  "xxx......xxx....",
  "xxx......xxx....",
  "xxx......xxx....",
  ".xxx....xxx.....",
  ".xxxxxxxxxx.....",
  "..xxxxxxxx......",
  "....xxxx........",
  "................",
  "................",
  "................",
  "................",
}

Definition at line 92 of file dinoshade.c.

int directionalLight = 1 [static]

Definition at line 56 of file dinoshade.c.

GLfloat eye[][2] [static]
Initial value:
 { {8.75, 15}, {9, 14.7}, {9.6, 14.7}, {10.1, 15},
  {9.6, 15.25}, {9, 15.25} }

Definition at line 84 of file dinoshade.c.

GLfloat eyeColor[] = {1.0, 0.2, 0.2, 1.0} [static]

Definition at line 88 of file dinoshade.c.

GLfloat floorPlane[4] [static]

Definition at line 360 of file dinoshade.c.

GLfloat floorShadow[4][4] [static]

Definition at line 361 of file dinoshade.c.

GLfloat floorVertices[4][3] [static]
Initial value:
 {
  { -20.0, 0.0, 20.0 },
  { 20.0, 0.0, 20.0 },
  { 20.0, 0.0, -20.0 },
  { -20.0, 0.0, -20.0 },
}

Definition at line 325 of file dinoshade.c.

int forceExtension = 0 [static]

Definition at line 57 of file dinoshade.c.

float jump = 0.0 [static]

Definition at line 60 of file dinoshade.c.

GLfloat leg[][2] [static]
Initial value:
 { {8, 6}, {8, 4}, {9, 3}, {9, 2}, {8, 1}, {8, 0.5}, {9, 0},
  {12, 0}, {10, 1}, {10, 2}, {12, 4}, {11, 6}, {10, 7}, {9, 7} }

Definition at line 82 of file dinoshade.c.

float lightAngle = 0.0 [static]

Definition at line 61 of file dinoshade.c.

GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0} [static]

Definition at line 87 of file dinoshade.c.

float lightHeight = 20 [static]

Definition at line 61 of file dinoshade.c.

int lightMoving = 0

Definition at line 66 of file dinoshade.c.

GLfloat lightPosition[4] [static]

Definition at line 86 of file dinoshade.c.

Definition at line 66 of file dinoshade.c.

Definition at line 66 of file dinoshade.c.

GLboolean lightSwitch = GL_TRUE [static]

Definition at line 55 of file dinoshade.c.

int linearFiltering = 0 [static]

Definition at line 52 of file dinoshade.c.

int moving

Definition at line 65 of file dinoshade.c.

int offsetShadow = 1 [static]

Definition at line 50 of file dinoshade.c.

Definition at line 71 of file dinoshade.c.

int renderDinosaur = 1 [static]

Definition at line 51 of file dinoshade.c.

int renderReflection = 1 [static]

Definition at line 51 of file dinoshade.c.

int renderShadow = 1 [static]

Definition at line 51 of file dinoshade.c.

int reportSpeed = 0 [static]

Definition at line 53 of file dinoshade.c.

GLfloat skinColor[] = {0.1, 1.0, 0.1, 1.0} [static]

Definition at line 88 of file dinoshade.c.

int startx

Definition at line 65 of file dinoshade.c.

int starty

Definition at line 65 of file dinoshade.c.

int stencilReflection = 1 [static]

Definition at line 50 of file dinoshade.c.

int stencilShadow = 1 [static]

Definition at line 50 of file dinoshade.c.

int useMipmaps = 0 [static]

Definition at line 52 of file dinoshade.c.

int useTexture = 1 [static]

Definition at line 52 of file dinoshade.c.



euslisp
Author(s): Toshihiro Matsui
autogenerated on Thu Mar 9 2017 04:57:50