type.h
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00001 #ifndef GLW_TYPE_H
00002 #define GLW_TYPE_H
00003 
00004 #include "./common.h"
00005 
00006 namespace glw
00007 {
00008 
00009 enum Type
00010 {
00011         InvalidType = 0,
00012         BufferType,
00013         RenderbufferType,
00014         VertexShaderType,
00015         GeometryShaderType,
00016         FragmentShaderType,
00017         ProgramType,
00018         Texture2DType,
00019         TextureCubeType,
00020         FramebufferType
00021 };
00022 
00023 };
00024 
00025 #endif // GLW_TYPE_H


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:38:27