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Namespaces | |
namespace | glw |
namespace | glw::detail |
Defines | |
#define | GLW_CARE_OF(X) ((X) != GLW_DONT_CARE) |
#define | GLW_CHECK_GL_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define | GLW_CHECK_GL_ERROR GLW_ASSERT(glGetError() == GL_NO_ERROR) |
#define | GLW_CHECK_GL_READ_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define | GLW_CHECK_GL_READ_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define | GLW_DONT_CARE (0xFFFFFFFF) |
#define GLW_CARE_OF | ( | X | ) | ((X) != GLW_DONT_CARE) |
#define GLW_CHECK_GL_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define GLW_CHECK_GL_ERROR GLW_ASSERT(glGetError() == GL_NO_ERROR) |
#define GLW_CHECK_GL_READ_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define GLW_CHECK_GL_READ_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) |
#define GLW_DONT_CARE (0xFFFFFFFF) |