An example about using a kdtree to spatially index the vertexes of a mesh. More...
#include <vcg/complex/complex.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/space/index/kdtree/kdtree.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/color.h>
Go to the source code of this file.
Classes | |
class | MyEdge |
class | MyFace |
class | MyMesh |
struct | MyUsedTypes |
class | MyVertex |
Functions | |
int | main (int argc, char **argv) |
An example about using a kdtree to spatially index the vertexes of a mesh.
KdTree are one of the Spatial indexing data structures available. They are tailored for storing point-based structures and performing k-neighbours queries. In this simple example we simply compute the average distance of a vertex from its neighbours. spatial_indexing for more Details
Definition in file trimesh_kdtree.cpp.
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 57 of file trimesh_kdtree.cpp.