Classes | Namespaces | Defines
quadrangulator.h File Reference
#include <vcg/complex/complex.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/complex/algorithms/attribute_seam.h>
#include <vcg/complex/algorithms/refine.h>
#include <vcg/complex/algorithms/smooth.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/complex/algorithms/update/texture.h>
Include dependency graph for quadrangulator.h:

Go to the source code of this file.

Classes

class  vcg::tri::Quadrangulator< TriMesh, PolyMesh >::EdgePredicate< MESH_TYPE >
struct  vcg::tri::Quadrangulator< TriMesh, PolyMesh >::InterpolationInfo
class  vcg::tri::Quadrangulator< TriMesh, PolyMesh >
struct  vcg::tri::Quadrangulator< TriMesh, PolyMesh >::SplitMidPoint< MESH_TYPE >

Namespaces

namespace  vcg
 

*


namespace  vcg::tri

Defines

#define precisionQ   0.0000000001

Define Documentation

#define precisionQ   0.0000000001

Definition at line 15 of file quadrangulator.h.



shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:38:54