#include <vcg/complex/complex.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/complex/algorithms/attribute_seam.h>
#include <vcg/complex/algorithms/refine.h>
#include <vcg/complex/algorithms/smooth.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/complex/algorithms/update/texture.h>
Go to the source code of this file.
Classes | |
class | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::EdgePredicate< MESH_TYPE > |
struct | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::InterpolationInfo |
class | vcg::tri::Quadrangulator< TriMesh, PolyMesh > |
struct | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::SplitMidPoint< MESH_TYPE > |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |
Defines | |
#define | precisionQ 0.0000000001 |
#define precisionQ 0.0000000001 |
Definition at line 15 of file quadrangulator.h.