#include <vcg/complex/complex.h>#include <vcg/simplex/face/pos.h>#include <vcg/simplex/face/jumping_pos.h>#include <vcg/complex/algorithms/attribute_seam.h>#include <vcg/complex/algorithms/refine.h>#include <vcg/complex/algorithms/smooth.h>#include <vcg/complex/algorithms/clean.h>#include <vcg/complex/algorithms/update/bounding.h>#include <wrap/io_trimesh/export.h>#include <vcg/complex/algorithms/update/texture.h>
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Classes | |
| class | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::EdgePredicate< MESH_TYPE > |
| struct | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::InterpolationInfo |
| class | vcg::tri::Quadrangulator< TriMesh, PolyMesh > |
| struct | vcg::tri::Quadrangulator< TriMesh, PolyMesh >::SplitMidPoint< MESH_TYPE > |
Namespaces | |
| namespace | vcg |
* | |
| namespace | vcg::tri |
Defines | |
| #define | precisionQ 0.0000000001 |
| #define precisionQ 0.0000000001 |
Definition at line 15 of file quadrangulator.h.