Specialized Normal component in double point precision. More...
#include <component.h>
Static Public Member Functions | |
static void | Name (std::vector< std::string > &name) |
Specialized Normal component in double point precision.
Definition at line 242 of file vertex/component.h.
static void vcg::vertex::Normal3d< T >::Name | ( | std::vector< std::string > & | name | ) | [inline, static] |
Reimplemented from vcg::vertex::Normal< vcg::Point3d, T >.
Reimplemented in vcg::vertex::VFAdj< Arity3< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags > >, vcg::vertex::Qualityd< Arity5< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj, vertex::TexCoord2d > >, vcg::vertex::Quality< double, Arity5< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj, vertex::TexCoord2d > >, vcg::vertex::Color4b< Arity3< vertex::EmptyCore< UsedTypes >, vcg::vertex::Coord3d, vcg::vertex::Qualityf, vcg::vertex::Normal3d > >, vcg::vertex::Color< vcg::Color4b, Arity3< vertex::EmptyCore< UsedTypes >, vcg::vertex::Coord3d, vcg::vertex::Qualityf, vcg::vertex::Normal3d > >, vcg::vertex::BitFlags< Arity2< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d > >, vcg::vertex::BitFlags< Arity4< vertex::EmptyCore< UsedTypes >, vcg::vertex::Coord3d, vcg::vertex::Qualityf, vcg::vertex::Normal3d, vcg::vertex::Color4b > >, vcg::vertex::TexCoord2d< Arity4< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj > >, and vcg::vertex::TexCoord< TexCoord2< double, 1 >, Arity4< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj > >.
Definition at line 243 of file vertex/component.h.