Specialized Texture component in double precision. More...
#include <component.h>
Static Public Member Functions | |
static void | Name (std::vector< std::string > &name) |
Specialized Texture component in double precision.
Definition at line 312 of file vertex/component.h.
static void vcg::vertex::TexCoord2d< TT >::Name | ( | std::vector< std::string > & | name | ) | [inline, static] |
Reimplemented from vcg::vertex::TexCoord< TexCoord2< double, 1 >, TT >.
Reimplemented in vcg::vertex::Qualityd< Arity5< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj, vertex::TexCoord2d > >, and vcg::vertex::Quality< double, Arity5< vertex::EmptyCore< MyUsedTypes >, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj, vertex::TexCoord2d > >.
Definition at line 313 of file vertex/component.h.