#include <shader.h>
Public Types | |
typedef ObjectBindingParams | BaseType |
typedef ShaderBindingParams | ThisType |
Public Member Functions | |
ShaderBindingParams (void) | |
ShaderBindingParams (GLenum aTarget, GLenum aUnit) |
Reimplemented from glw::ObjectBindingParams.
Reimplemented in glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
Reimplemented from glw::ObjectBindingParams.
Reimplemented in glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
glw::ShaderBindingParams::ShaderBindingParams | ( | void | ) | [inline] |
glw::ShaderBindingParams::ShaderBindingParams | ( | GLenum | aTarget, |
GLenum | aUnit | ||
) | [inline] |