#include <shader.h>

Public Types | |
| typedef ObjectBindingParams | BaseType |
| typedef ShaderBindingParams | ThisType |
Public Member Functions | |
| ShaderBindingParams (void) | |
| ShaderBindingParams (GLenum aTarget, GLenum aUnit) | |
Reimplemented from glw::ObjectBindingParams.
Reimplemented in glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
Reimplemented from glw::ObjectBindingParams.
Reimplemented in glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
| glw::ShaderBindingParams::ShaderBindingParams | ( | void | ) | [inline] |
| glw::ShaderBindingParams::ShaderBindingParams | ( | GLenum | aTarget, |
| GLenum | aUnit | ||
| ) | [inline] |