#include <object.h>
Public Types | |
typedef void | BaseType |
typedef ObjectBindingParams | ThisType |
Public Member Functions | |
ObjectBindingParams (void) | |
ObjectBindingParams (GLenum aTarget, GLenum aUnit) | |
Public Attributes | |
GLenum | target |
GLint | unit |
typedef void glw::ObjectBindingParams::BaseType |
Reimplemented in glw::ReadDrawFramebufferBindingParams, glw::DrawFramebufferBindingParams, glw::FeedbackBufferBindingParams, glw::ReadFramebufferBindingParams, glw::UniformBufferBindingParams, glw::ProgramBindingParams, glw::PixelUnpackBufferBindingParams, glw::FramebufferBindingParams, glw::PixelPackBufferBindingParams, glw::IndexBufferBindingParams, glw::VertexBufferBindingParams, glw::BufferBindingParams, glw::TextureCubeBindingParams, glw::ShaderBindingParams, glw::Texture2DBindingParams, glw::RenderbufferBindingParams, glw::TextureBindingParams, glw::RenderableBindingParams, glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
Reimplemented in glw::ReadDrawFramebufferBindingParams, glw::DrawFramebufferBindingParams, glw::FeedbackBufferBindingParams, glw::ReadFramebufferBindingParams, glw::UniformBufferBindingParams, glw::ProgramBindingParams, glw::PixelUnpackBufferBindingParams, glw::FramebufferBindingParams, glw::PixelPackBufferBindingParams, glw::IndexBufferBindingParams, glw::VertexBufferBindingParams, glw::BufferBindingParams, glw::TextureCubeBindingParams, glw::ShaderBindingParams, glw::Texture2DBindingParams, glw::RenderbufferBindingParams, glw::TextureBindingParams, glw::RenderableBindingParams, glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
glw::ObjectBindingParams::ObjectBindingParams | ( | void | ) | [inline] |
glw::ObjectBindingParams::ObjectBindingParams | ( | GLenum | aTarget, |
GLenum | aUnit | ||
) | [inline] |