#include <vcg/complex/complex.h>
#include <vcg/space/point_matching.h>
#include <vcg/complex/algorithms/closest.h>
#include <vcg/complex/algorithms/point_sampling.h>
#include <vcg/math/random_generator.h>
#include <ctime>
Go to the source code of this file.
Classes | |
struct | vcg::tri::FourPCS< MeshType >::Candidate |
class | vcg::tri::FourPCS< MeshType >::Couple |
struct | vcg::tri::FourPCS< MeshType >::EPoint |
class | vcg::tri::FourPCS< MeshType > |
struct | vcg::tri::FourPCS< MeshType >::Param |
class | vcg::tri::FourPCS< MeshType >::PFace |
class | vcg::tri::FourPCS< MeshType >::PMesh |
class | vcg::tri::FourPCS< MeshType >::PUsedTypes |
class | vcg::tri::FourPCS< MeshType >::PVertex |
struct | vcg::tri::FourPCS< MeshType >::Stat |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |