#include <frames.hpp>
Public Member Functions | |
Frame2 (const Rotation2 &R, const Vector2 &V) | |
Frame2 (const Vector2 &V) | |
Frame2 (const Rotation2 &R) | |
Frame2 (void) | |
Frame2 (const Frame2 &arg) | |
void | Integrate (const Twist &t_this, double frequency) |
Frame2 | Inverse () const |
Vector2 | Inverse (const Vector2 &arg) const |
void | Make4x4 (double *d) |
double | operator() (int i, int j) |
double | operator() (int i, int j) const |
Vector2 | operator* (const Vector2 &arg) const |
Frame2 & | operator= (const Frame2 &arg) |
void | SetIdentity () |
void | SetInverse () |
Static Public Member Functions | |
static Frame2 | Identity () |
Public Attributes | |
Rotation2 | M |
Orientation of the Frame. | |
Vector2 | p |
origine of the Frame | |
Friends | |
bool | Equal (const Frame2 &a, const Frame2 &b, double eps) |
Frame2 | operator* (const Frame2 &lhs, const Frame2 &rhs) |
A 2D frame class, for further documentation see the Frames class for methods with unchanged semantics.
Definition at line 1094 of file frames.hpp.
KDL::Frame2::Frame2 | ( | const Rotation2 & | R, |
const Vector2 & | V | ||
) | [inline] |
KDL::Frame2::Frame2 | ( | const Vector2 & | V | ) | [inline, explicit] |
KDL::Frame2::Frame2 | ( | const Rotation2 & | R | ) | [inline, explicit] |
KDL::Frame2::Frame2 | ( | void | ) | [inline] |
KDL::Frame2::Frame2 | ( | const Frame2 & | arg | ) | [inline] |
static Frame2 KDL::Frame2::Identity | ( | ) | [inline, static] |
Definition at line 1125 of file frames.hpp.
void KDL::Frame2::Integrate | ( | const Twist & | t_this, |
double | frequency | ||
) | [inline] |
Frame2 KDL::Frame2::Inverse | ( | ) | const [inline] |
Vector2 KDL::Frame2::Inverse | ( | const Vector2 & | arg | ) | const [inline] |
void KDL::Frame2::Make4x4 | ( | double * | d | ) | [inline] |
double KDL::Frame2::operator() | ( | int | i, |
int | j | ||
) | [inline] |
Treats a frame as a 3x3 matrix and returns element i,j Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set
double KDL::Frame2::operator() | ( | int | i, |
int | j | ||
) | const [inline] |
Treats a frame as a 4x4 matrix and returns element i,j Access to elements 0..3,0..3, bounds are checked when NDEBUG is not set
void KDL::Frame2::SetIdentity | ( | ) | [inline] |
void KDL::Frame2::SetInverse | ( | ) | [inline] |
Orientation of the Frame.
Definition at line 1098 of file frames.hpp.
origine of the Frame
Definition at line 1097 of file frames.hpp.