#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/Shapes/b2CircleShape.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
Go to the source code of this file.
Functions | |
void | b2CollideCircles (b2Manifold *manifold, const b2CircleShape *circleA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB) |
Compute the collision manifold between two circles. | |
void | b2CollidePolygonAndCircle (b2Manifold *manifold, const b2PolygonShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB) |
Compute the collision manifold between a polygon and a circle. |
void b2CollideCircles | ( | b2Manifold * | manifold, |
const b2CircleShape * | circleA, | ||
const b2Transform & | xfA, | ||
const b2CircleShape * | circleB, | ||
const b2Transform & | xfB | ||
) |
Compute the collision manifold between two circles.
Definition at line 23 of file b2CollideCircle.cpp.
void b2CollidePolygonAndCircle | ( | b2Manifold * | manifold, |
const b2PolygonShape * | polygonA, | ||
const b2Transform & | xfA, | ||
const b2CircleShape * | circleB, | ||
const b2Transform & | xfB | ||
) |
Compute the collision manifold between a polygon and a circle.
Definition at line 51 of file b2CollideCircle.cpp.