CastResult(const Vec3 pos, bool collision, float sin_angle) | mcl_3dl::Raycast< POINT_TYPE >::CastResult | [inline] |
collision_ | mcl_3dl::Raycast< POINT_TYPE >::CastResult | |
pos_ | mcl_3dl::Raycast< POINT_TYPE >::CastResult | |
sin_angle_ | mcl_3dl::Raycast< POINT_TYPE >::CastResult |