- r -
- radius()
: Leap::CircleGesture
- range()
: Leap::Device
- rayOffsetX()
: Leap::Image
- rayOffsetY()
: Leap::Image
- rayScaleX()
: Leap::Image
- rayScaleY()
: Leap::Image
- rectify()
: Leap::Image
- refDec()
: LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >
- reference()
: Leap::Interface
- refInc()
: LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >
- Release()
: LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >
- remove_listener()
: Leap::Controller
- removeListener()
: Leap::Controller
- RemoveObject()
: Leap::Scene
- Reset()
: Leap::Scene
, LeapUtil::RollingAverage< _HistoryLength >
- ResetGLProjection()
: LeapUtilGL::CameraGL
- ResetGLView()
: LeapUtilGL::CameraGL
- resolutionX()
: Leap::TrackedQuad
- resolutionY()
: Leap::TrackedQuad
- right()
: Leap::Vector
- rightmost()
: Leap::PointableList
, Leap::FingerList
, Leap::ToolList
, Leap::HandList
- rigid_inverse()
: Leap::Matrix
- rigidInverse()
: Leap::Matrix
- roll()
: Leap::Vector
- RollingAverage()
: LeapUtil::RollingAverage< _HistoryLength >
- Rotate()
: Leap::SceneObject
, LeapUtil::Camera
, Leap::SceneObject
- rotateContactPoints()
: Leap::SceneObject
- RotateOrbit()
: LeapUtil::Camera
- rotation_angle()
: Leap::Hand
, Leap::Frame
- rotation_axis()
: Leap::Hand
, Leap::Frame
- rotation_matrix()
: Leap::Frame
, Leap::Hand
- rotation_probability()
: Leap::Frame
, Leap::Hand
- rotationAngle()
: Leap::Frame
, Leap::Hand
, Leap::Frame
- rotationAxis()
: Leap::Hand
, Leap::Frame
- rotationMatrix()
: Leap::Frame
, Leap::Hand
- rotationProbability()
: Leap::Hand
, Leap::Frame
- run()
: leap_interface.Runner
leap_motion
Author(s): Florian Lier
, Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:26