Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Private Member Functions | Static Private Attributes | Friends
Leap::Hand Class Reference

#include <Leap.h>

Inheritance diagram for Leap::Hand:
Inheritance graph
[legend]

List of all members.

Public Member Functions

def __eq__
def __init__
def __ne__
def __str__
LEAP_EXPORT Arm arm () const
LEAP_EXPORT Matrix basis () const
LEAP_EXPORT float confidence () const
LEAP_EXPORT Vector direction () const
def finger
LEAP_EXPORT Finger finger (int32_t id) const
LEAP_EXPORT FingerList fingers () const
LEAP_EXPORT Frame frame () const
LEAP_EXPORT float grabStrength () const
 Hand (HandImplementation *)
LEAP_EXPORT Hand ()
LEAP_EXPORT int32_t id () const
LEAP_EXPORT bool isLeft () const
LEAP_EXPORT bool isRight () const
LEAP_EXPORT bool isValid () const
LEAP_EXPORT bool operator!= (const Hand &) const
LEAP_EXPORT bool operator== (const Hand &) const
LEAP_EXPORT Vector palmNormal () const
LEAP_EXPORT Vector palmPosition () const
LEAP_EXPORT Vector palmVelocity () const
LEAP_EXPORT float palmWidth () const
LEAP_EXPORT float pinchStrength () const
def pointable
LEAP_EXPORT Pointable pointable (int32_t id) const
LEAP_EXPORT PointableList pointables () const
def rotation_angle
def rotation_axis
def rotation_matrix
def rotation_probability
LEAP_EXPORT float rotationAngle (const Frame &sinceFrame) const
LEAP_EXPORT float rotationAngle (const Frame &sinceFrame, const Vector &axis) const
LEAP_EXPORT Vector rotationAxis (const Frame &sinceFrame) const
LEAP_EXPORT Matrix rotationMatrix (const Frame &sinceFrame) const
LEAP_EXPORT float rotationProbability (const Frame &sinceFrame) const
def scale_factor
def scale_probability
LEAP_EXPORT float scaleFactor (const Frame &sinceFrame) const
LEAP_EXPORT float scaleProbability (const Frame &sinceFrame) const
LEAP_EXPORT Vector sphereCenter () const
LEAP_EXPORT float sphereRadius () const
LEAP_EXPORT Vector stabilizedPalmPosition () const
LEAP_EXPORT float timeVisible () const
def tool
LEAP_EXPORT Tool tool (int32_t id) const
LEAP_EXPORT ToolList tools () const
std::string toString () const
def translation
LEAP_EXPORT Vector translation (const Frame &sinceFrame) const
def translation_probability
LEAP_EXPORT float translationProbability (const Frame &sinceFrame) const
LEAP_EXPORT Vector wristPosition () const

Static Public Member Functions

static LEAP_EXPORT const Handinvalid ()

Public Attributes

 this

Static Public Attributes

tuple arm = _swig_property(LeapPython.Hand_arm_get)
tuple basis = _swig_property(LeapPython.Hand_basis_get)
tuple confidence = _swig_property(LeapPython.Hand_confidence_get)
tuple direction = _swig_property(LeapPython.Hand_direction_get)
tuple fingers = _swig_property(LeapPython.Hand_fingers_get)
tuple frame = _swig_property(LeapPython.Hand_frame_get)
tuple grab_strength = _swig_property(LeapPython.Hand_grab_strength_get)
tuple id = _swig_property(LeapPython.Hand_id_get)
tuple is_left = _swig_property(LeapPython.Hand_is_left_get)
tuple is_right = _swig_property(LeapPython.Hand_is_right_get)
tuple is_valid = _swig_property(LeapPython.Hand_is_valid_get)
tuple palm_normal = _swig_property(LeapPython.Hand_palm_normal_get)
tuple palm_position = _swig_property(LeapPython.Hand_palm_position_get)
tuple palm_velocity = _swig_property(LeapPython.Hand_palm_velocity_get)
tuple palm_width = _swig_property(LeapPython.Hand_palm_width_get)
tuple pinch_strength = _swig_property(LeapPython.Hand_pinch_strength_get)
tuple pointables = _swig_property(LeapPython.Hand_pointables_get)
tuple sphere_center = _swig_property(LeapPython.Hand_sphere_center_get)
tuple sphere_radius = _swig_property(LeapPython.Hand_sphere_radius_get)
tuple stabilized_palm_position = _swig_property(LeapPython.Hand_stabilized_palm_position_get)
tuple time_visible = _swig_property(LeapPython.Hand_time_visible_get)
tuple tools = _swig_property(LeapPython.Hand_tools_get)
tuple wrist_position = _swig_property(LeapPython.Hand_wrist_position_get)

Private Member Functions

LEAP_EXPORT const char * toCString () const

Static Private Attributes

tuple __getattr__ = lambdaself,name:_swig_getattr(self, Hand, name)
 __repr__ = _swig_repr
tuple __setattr__ = lambdaself,name,value:_swig_setattr(self, Hand, name, value)
 __swig_destroy__ = LeapPython.delete_Hand
dictionary __swig_getmethods__ = {}
dictionary __swig_setmethods__ = {}

Friends

LEAP_EXPORT friend std::ostream & operator<< (std::ostream &, const Hand &)

Detailed Description

The Hand class reports the physical characteristics of a detected hand.

Hand tracking data includes a palm position and velocity; vectors for the palm normal and direction to the fingers; properties of a sphere fit to the hand; and lists of the attached fingers.

Get Hand objects from a Frame object:

Note that Hand objects can be invalid, which means that they do not contain valid tracking data and do not correspond to a physical entity. Invalid Hand objects can be the result of asking for a Hand object using an ID from an earlier frame when no Hand objects with that ID exist in the current frame. A Hand object created from the Hand constructor is also invalid. Test for validity with the Hand::isValid() function.

Since:
1.0

Definition at line 1096 of file Leap.h.


Constructor & Destructor Documentation

Leap::Hand::Hand ( HandImplementation *  )

Constructs a Hand object.

An uninitialized hand is considered invalid. Get valid Hand objects from a Frame object.

Since:
1.0
def Leap::Hand::__init__ (   self)

Definition at line 719 of file Leap.py.


Member Function Documentation

def Leap::Hand::__eq__ (   self,
  arg2 
)

Definition at line 759 of file Leap.py.

def Leap::Hand::__ne__ (   self,
  arg2 
)

Definition at line 762 of file Leap.py.

def Leap::Hand::__str__ (   self)

Definition at line 765 of file Leap.py.

The arm to which this hand is attached.

If the arm is not completely in view, Arm attributes are estimated based on the attributes of entities that are in view combined with typical human anatomy.

Returns:
The Arm object for this hand.
Since:
2.0.3

The orientation of the hand as a basis matrix.

The basis is defined as follows:

**xAxis** Positive in the direction of the pinky

**yAxis** Positive above the hand

**zAxis** Positive in the direction of the wrist

Note: Since the left hand is a mirror of the right hand, the basis matrix will be left-handed for left hands.

Returns:
The basis of the hand as a matrix.
Since:
2.0

How confident we are with a given hand pose.

The confidence level ranges between 0.0 and 1.0 inclusive.

Since:
2.0

The direction from the palm position toward the fingers.

The direction is expressed as a unit vector pointing in the same direction as the directed line from the palm position to the fingers.

You can use the palm direction vector to compute the pitch and yaw angles of the palm with respect to the horizontal plane:

Returns:
The Vector pointing from the palm position toward the fingers.
Since:
1.0
def Leap::Hand::finger (   self,
  id 
)

Definition at line 729 of file Leap.py.

LEAP_EXPORT Finger Leap::Hand::finger ( int32_t  id) const

The Finger object with the specified ID attached to this hand.

Use the Hand::finger() function to retrieve a Finger object attached to this hand using an ID value obtained from a previous frame. This function always returns a Finger object, but if no finger with the specified ID is present, an invalid Finger object is returned.

Note that ID values persist across frames, but only until tracking of a particular object is lost. If tracking of a finger is lost and subsequently regained, the new Finger object representing that finger may have a different ID than that representing the finger in an earlier frame.

Parameters:
idThe ID value of a Finger object from a previous frame.
Returns:
The Finger object with the matching ID if one exists for this hand in this frame; otherwise, an invalid Finger object is returned.
Since:
1.0

The list of Finger objects detected in this frame that are attached to this hand, given in order from thumb to pinky. The list cannot be empty.

Use PointableList::extended() to remove non-extended fingers from the list.

Returns:
The FingerList containing all Finger objects attached to this hand.
Since:
1.0

The Frame associated with this Hand.

Returns:
The associated Frame object, if available; otherwise, an invalid Frame object is returned.
Since:
1.0

The strength of a grab hand pose.

The strength is zero for an open hand, and blends to 1.0 when a grabbing hand pose is recognized.

Returns:
A float value in the [0..1] range representing the holding strength of the pose.
Since:
2.0
LEAP_EXPORT int32_t Leap::Hand::id ( ) const

A unique ID assigned to this Hand object, whose value remains the same across consecutive frames while the tracked hand remains visible. If tracking is lost (for example, when a hand is occluded by another hand or when it is withdrawn from or reaches the edge of the Leap Motion Controller field of view), the Leap Motion software may assign a new ID when it detects the hand in a future frame.

Use the ID value with the Frame::hand() function to find this Hand object in future frames:

Returns:
The ID of this hand.
Since:
1.0
static LEAP_EXPORT const Hand& Leap::Hand::invalid ( ) [static]

Returns an invalid Hand object.

You can use the instance returned by this function in comparisons testing whether a given Hand instance is valid or invalid. (You can also use the Hand::isValid() function.)

Returns:
The invalid Hand instance.
Since:
1.0

Identifies whether this Hand is a left hand.

Returns:
True if the hand is identified as a left hand.
Since:
2.0

Identifies whether this Hand is a right hand.

Returns:
True if the hand is identified as a right hand.
Since:
2.0

Reports whether this is a valid Hand object.

Returns:
True, if this Hand object contains valid tracking data.
Since:
1.0
LEAP_EXPORT bool Leap::Hand::operator!= ( const Hand ) const

Compare Hand object inequality.

Two Hand objects are equal if and only if both Hand objects represent the exact same physical hand in the same frame and both Hand objects are valid.

Since:
1.0
LEAP_EXPORT bool Leap::Hand::operator== ( const Hand ) const

Compare Hand object equality.

Two Hand objects are equal if and only if both Hand objects represent the exact same physical hand in the same frame and both Hand objects are valid.

Since:
1.0

The normal vector to the palm. If your hand is flat, this vector will point downward, or "out" of the front surface of your palm.

Leap_Palm_Vectors.png

The direction is expressed as a unit vector pointing in the same direction as the palm normal (that is, a vector orthogonal to the palm).

You can use the palm normal vector to compute the roll angle of the palm with respect to the horizontal plane:

Returns:
The Vector normal to the plane formed by the palm.
Since:
1.0

The center position of the palm in millimeters from the Leap Motion Controller origin.

Returns:
The Vector representing the coordinates of the palm position.
Since:
1.0

The rate of change of the palm position in millimeters/second.

Returns:
The Vector representing the coordinates of the palm velocity.
Since:
1.0

The estimated width of the palm when the hand is in a flat position.

Returns:
The width of the palm in millimeters
Since:
2.0

The holding strength of a pinch hand pose.

The strength is zero for an open hand, and blends to 1.0 when a pinching hand pose is recognized. Pinching can be done between the thumb and any other finger of the same hand.

Returns:
A float value in the [0..1] range representing the holding strength of the pinch pose.
Since:
2.0
def Leap::Hand::pointable (   self,
  id 
)

Definition at line 726 of file Leap.py.

The Pointable object with the specified ID associated with this hand.

Use the Hand::pointable() function to retrieve a Pointable object associated with this hand using an ID value obtained from a previous frame. This function always returns a Pointable object, but if no finger with the specified ID is present, an invalid Pointable object is returned.

Note that the ID values assigned to fingers are based on the hand ID. Hand IDs persist across frames, but only until tracking of that hand is lost. If tracking of the hand is lost and subsequently regained, the new Hand object and its child Finger objects will have a different ID than in an earlier frame.

Parameters:
idThe ID value of a Pointable object from a previous frame.
Returns:
The Pointable object with the matching ID if one exists for this hand in this frame; otherwise, an invalid Pointable object is returned.
Since:
1.0

The list of Pointable objects detected in this frame that are associated with this hand, given in arbitrary order. The list will always contain 5 fingers.

Use PointableList::extended() to remove non-extended fingers from the list.

Returns:
The PointableList containing all Pointable objects associated with this hand.
Since:
1.0
def Leap::Hand::rotation_angle (   self,
  args 
)

Definition at line 744 of file Leap.py.

def Leap::Hand::rotation_axis (   self,
  sinceFrame 
)

Definition at line 741 of file Leap.py.

def Leap::Hand::rotation_matrix (   self,
  sinceFrame 
)

Definition at line 747 of file Leap.py.

def Leap::Hand::rotation_probability (   self,
  sinceFrame 
)

Definition at line 750 of file Leap.py.

LEAP_EXPORT float Leap::Hand::rotationAngle ( const Frame sinceFrame) const

The angle of rotation around the rotation axis derived from the change in orientation of this hand, and any associated fingers, between the current frame and the specified frame.

The returned angle is expressed in radians measured clockwise around the rotation axis (using the right-hand rule) between the start and end frames. The value is always between 0 and pi radians (0 and 180 degrees).

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then the angle of rotation is zero.

Parameters:
sinceFrameThe starting frame for computing the relative rotation.
Returns:
A positive value representing the heuristically determined rotational change of the hand between the current frame and that specified in the sinceFrame parameter.
Since:
1.0
LEAP_EXPORT float Leap::Hand::rotationAngle ( const Frame sinceFrame,
const Vector axis 
) const

The angle of rotation around the specified axis derived from the change in orientation of this hand, and any associated fingers, between the current frame and the specified frame.

The returned angle is expressed in radians measured clockwise around the rotation axis (using the right-hand rule) between the start and end frames. The value is always between -pi and pi radians (-180 and 180 degrees).

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then the angle of rotation is zero.

Parameters:
sinceFrameThe starting frame for computing the relative rotation.
axisThe axis to measure rotation around.
Returns:
A value representing the heuristically determined rotational change of the hand between the current frame and that specified in the sinceFrame parameter around the specified axis.
Since:
1.0
LEAP_EXPORT Vector Leap::Hand::rotationAxis ( const Frame sinceFrame) const

The axis of rotation derived from the change in orientation of this hand, and any associated fingers, between the current frame and the specified frame.

The returned direction vector is normalized.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns a zero vector.

Parameters:
sinceFrameThe starting frame for computing the relative rotation.
Returns:
A normalized direction Vector representing the heuristically determined axis of rotational change of the hand between the current frame and that specified in the sinceFrame parameter.
Since:
1.0
LEAP_EXPORT Matrix Leap::Hand::rotationMatrix ( const Frame sinceFrame) const

The transform matrix expressing the rotation derived from the change in orientation of this hand, and any associated fingers, between the current frame and the specified frame.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns an identity matrix.

Parameters:
sinceFrameThe starting frame for computing the relative rotation.
Returns:
A transformation Matrix representing the heuristically determined rotational change of the hand between the current frame and that specified in the sinceFrame parameter.
Since:
1.0
LEAP_EXPORT float Leap::Hand::rotationProbability ( const Frame sinceFrame) const

The estimated probability that the hand motion between the current frame and the specified frame is intended to be a rotating motion.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns zero.

Parameters:
sinceFrameThe starting frame for computing the relative rotation.
Returns:
A value between 0 and 1 representing the estimated probability that the hand motion between the current frame and the specified frame is intended to be a rotating motion.
Since:
1.0
def Leap::Hand::scale_factor (   self,
  sinceFrame 
)

Definition at line 753 of file Leap.py.

def Leap::Hand::scale_probability (   self,
  sinceFrame 
)

Definition at line 756 of file Leap.py.

LEAP_EXPORT float Leap::Hand::scaleFactor ( const Frame sinceFrame) const

The scale factor derived from this hand's motion between the current frame and the specified frame.

The scale factor is always positive. A value of 1.0 indicates no scaling took place. Values between 0.0 and 1.0 indicate contraction and values greater than 1.0 indicate expansion.

The Leap Motion software derives scaling from the relative inward or outward motion of a hand and its associated fingers (independent of translation and rotation).

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns 1.0.

Parameters:
sinceFrameThe starting frame for computing the relative scaling.
Returns:
A positive value representing the heuristically determined scaling change ratio of the hand between the current frame and that specified in the sinceFrame parameter.
Since:
1.0
LEAP_EXPORT float Leap::Hand::scaleProbability ( const Frame sinceFrame) const

The estimated probability that the hand motion between the current frame and the specified frame is intended to be a scaling motion.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns zero.

Parameters:
sinceFrameThe starting frame for computing the relative scaling.
Returns:
A value between 0 and 1 representing the estimated probability that the hand motion between the current frame and the specified frame is intended to be a scaling motion.
Since:
1.0

The center of a sphere fit to the curvature of this hand.

This sphere is placed roughly as if the hand were holding a ball.

Leap_Hand_Ball.png
Returns:
The Vector representing the center position of the sphere.
Since:
1.0

The radius of a sphere fit to the curvature of this hand.

This sphere is placed roughly as if the hand were holding a ball. Thus the size of the sphere decreases as the fingers are curled into a fist.

Returns:
The radius of the sphere in millimeters.
Since:
1.0

The stabilized palm position of this Hand.

Smoothing and stabilization is performed in order to make this value more suitable for interaction with 2D content. The stabilized position lags behind the palm position by a variable amount, depending primarily on the speed of movement.

Returns:
A modified palm position of this Hand object with some additional smoothing and stabilization applied.
Since:
1.0

The duration of time this Hand has been visible to the Leap Motion Controller.

Returns:
The duration (in seconds) that this Hand has been tracked.
Since:
1.0
LEAP_EXPORT const char* Leap::Hand::toCString ( ) const [private]
def Leap::Hand::tool (   self,
  id 
)

Definition at line 732 of file Leap.py.

LEAP_EXPORT Tool Leap::Hand::tool ( int32_t  id) const

Tools are not associated with hands in version 2+. This function always returns an invalid Tool object.

Deprecated:
2.0

Tools are not associated with hands in version 2+. This list is always empty.

Deprecated:
2.0
std::string Leap::Hand::toString ( ) const [inline]

A string containing a brief, human readable description of the Hand object.

Returns:
A description of the Hand as a string.
Since:
1.0

Definition at line 1728 of file Leap.h.

def Leap::Hand::translation (   self,
  sinceFrame 
)

Definition at line 735 of file Leap.py.

LEAP_EXPORT Vector Leap::Hand::translation ( const Frame sinceFrame) const

The change of position of this hand between the current frame and the specified frame.

The returned translation vector provides the magnitude and direction of the movement in millimeters.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns a zero vector.

Parameters:
sinceFrameThe starting frame for computing the translation.
Returns:
A Vector representing the heuristically determined change in hand position between the current frame and that specified in the sinceFrame parameter.
Since:
1.0
def Leap::Hand::translation_probability (   self,
  sinceFrame 
)

Definition at line 738 of file Leap.py.

LEAP_EXPORT float Leap::Hand::translationProbability ( const Frame sinceFrame) const

The estimated probability that the hand motion between the current frame and the specified frame is intended to be a translating motion.

If a corresponding Hand object is not found in sinceFrame, or if either this frame or sinceFrame are invalid Frame objects, then this method returns zero.

Parameters:
sinceFrameThe starting frame for computing the translation.
Returns:
A value between 0 and 1 representing the estimated probability that the hand motion between the current frame and the specified frame is intended to be a translating motion.
Since:
1.0

The position of the wrist of this hand.

Returns:
A vector containing the coordinates of the wrist position in millimeters.
Since:
2.0.3

Friends And Related Function Documentation

LEAP_EXPORT friend std::ostream& operator<< ( std::ostream &  ,
const Hand  
) [friend]

Writes a brief, human readable description of the Hand object to an output stream.

Since:
1.0

Member Data Documentation

tuple Leap::Hand::__getattr__ = lambdaself,name:_swig_getattr(self, Hand, name) [static, private]

Reimplemented from Leap::Interface.

Definition at line 716 of file Leap.py.

Leap::Hand::__repr__ = _swig_repr [static, private]

Definition at line 717 of file Leap.py.

tuple Leap::Hand::__setattr__ = lambdaself,name,value:_swig_setattr(self, Hand, name, value) [static, private]

Reimplemented from Leap::Interface.

Definition at line 712 of file Leap.py.

Leap::Hand::__swig_destroy__ = LeapPython.delete_Hand [static, private]

Definition at line 836 of file Leap.py.

dictionary Leap::Hand::__swig_getmethods__ = {} [static, private]

Reimplemented from Leap::Interface.

Definition at line 713 of file Leap.py.

dictionary Leap::Hand::__swig_setmethods__ = {} [static, private]

Reimplemented from Leap::Interface.

Definition at line 709 of file Leap.py.

tuple Leap::Hand::arm = _swig_property(LeapPython.Hand_arm_get) [static]

Definition at line 835 of file Leap.py.

tuple Leap::Hand::basis = _swig_property(LeapPython.Hand_basis_get) [static]

Definition at line 793 of file Leap.py.

tuple Leap::Hand::confidence = _swig_property(LeapPython.Hand_confidence_get) [static]

Definition at line 823 of file Leap.py.

tuple Leap::Hand::direction = _swig_property(LeapPython.Hand_direction_get) [static]

Definition at line 790 of file Leap.py.

tuple Leap::Hand::fingers = _swig_property(LeapPython.Hand_fingers_get) [static]

Definition at line 775 of file Leap.py.

tuple Leap::Hand::frame = _swig_property(LeapPython.Hand_frame_get) [static]

Definition at line 832 of file Leap.py.

tuple Leap::Hand::grab_strength = _swig_property(LeapPython.Hand_grab_strength_get) [static]

Definition at line 805 of file Leap.py.

tuple Leap::Hand::id = _swig_property(LeapPython.Hand_id_get) [static]

Definition at line 769 of file Leap.py.

tuple Leap::Hand::is_left = _swig_property(LeapPython.Hand_is_left_get) [static]

Definition at line 826 of file Leap.py.

tuple Leap::Hand::is_right = _swig_property(LeapPython.Hand_is_right_get) [static]

Definition at line 829 of file Leap.py.

tuple Leap::Hand::is_valid = _swig_property(LeapPython.Hand_is_valid_get) [static]

Definition at line 796 of file Leap.py.

tuple Leap::Hand::palm_normal = _swig_property(LeapPython.Hand_palm_normal_get) [static]

Definition at line 787 of file Leap.py.

tuple Leap::Hand::palm_position = _swig_property(LeapPython.Hand_palm_position_get) [static]

Definition at line 781 of file Leap.py.

tuple Leap::Hand::palm_velocity = _swig_property(LeapPython.Hand_palm_velocity_get) [static]

Definition at line 784 of file Leap.py.

tuple Leap::Hand::palm_width = _swig_property(LeapPython.Hand_palm_width_get) [static]

Definition at line 811 of file Leap.py.

tuple Leap::Hand::pinch_strength = _swig_property(LeapPython.Hand_pinch_strength_get) [static]

Definition at line 808 of file Leap.py.

tuple Leap::Hand::pointables = _swig_property(LeapPython.Hand_pointables_get) [static]

Definition at line 772 of file Leap.py.

tuple Leap::Hand::sphere_center = _swig_property(LeapPython.Hand_sphere_center_get) [static]

Definition at line 799 of file Leap.py.

tuple Leap::Hand::sphere_radius = _swig_property(LeapPython.Hand_sphere_radius_get) [static]

Definition at line 802 of file Leap.py.

tuple Leap::Hand::stabilized_palm_position = _swig_property(LeapPython.Hand_stabilized_palm_position_get) [static]

Definition at line 814 of file Leap.py.

Definition at line 719 of file Leap.py.

tuple Leap::Hand::time_visible = _swig_property(LeapPython.Hand_time_visible_get) [static]

Definition at line 820 of file Leap.py.

tuple Leap::Hand::tools = _swig_property(LeapPython.Hand_tools_get) [static]

Definition at line 778 of file Leap.py.

tuple Leap::Hand::wrist_position = _swig_property(LeapPython.Hand_wrist_position_get) [static]

Definition at line 817 of file Leap.py.


The documentation for this class was generated from the following files:


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:25