This is a virtual representation of a 6-axis joystick. More...
#include <KinovaTypes.h>
Public Member Functions | |
void | InitStruct () |
Public Attributes | |
short | ButtonValue [JOYSTICK_BUTTON_COUNT] |
This array contains the state of all the buttons. (1 = PRESSED, 0 = RELEASED) | |
float | InclineForwardBackward |
That holds the behaviour of the stick when it is inclined forward and backward. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. | |
float | InclineLeftRight |
That holds the behaviour of the stick when it is inclined from left to right. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. | |
float | MoveForwardBackward |
That holds the behaviour of the stick when it is moved forward and backward. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. | |
float | MoveLeftRight |
That holds the behaviour of the stick when it is moved from left to right. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. | |
float | PushPull |
That holds the behaviour of the stick when it is pushed and pulled. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. | |
float | Rotate |
That holds the behaviour of the stick when it is rotated clockwork and counter clockwork. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive. |
This is a virtual representation of a 6-axis joystick.
Definition at line 734 of file KinovaTypes.h.
void JoystickCommand::InitStruct | ( | ) | [inline] |
Definition at line 777 of file KinovaTypes.h.
This array contains the state of all the buttons. (1 = PRESSED, 0 = RELEASED)
Definition at line 739 of file KinovaTypes.h.
That holds the behaviour of the stick when it is inclined forward and backward. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 751 of file KinovaTypes.h.
That holds the behaviour of the stick when it is inclined from left to right. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 745 of file KinovaTypes.h.
That holds the behaviour of the stick when it is moved forward and backward. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 769 of file KinovaTypes.h.
That holds the behaviour of the stick when it is moved from left to right. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 763 of file KinovaTypes.h.
That holds the behaviour of the stick when it is pushed and pulled. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 775 of file KinovaTypes.h.
float JoystickCommand::Rotate |
That holds the behaviour of the stick when it is rotated clockwork and counter clockwork. (value between -1 and 1 inclusively) 2 functionalities can be mapped with this value, there is an event when the value is negative and there is one when it is positive.
Definition at line 757 of file KinovaTypes.h.