#include <vclip.h>
| Vclip::PolyTree::PolyTree | ( | const PolyTree & | orig | ) | [private] |
| void Vclip::PolyTree::addComponent | ( | PolyTree * | comp | ) | [inline] |
| const Vect3& Vclip::PolyTree::mov1 | ( | ) | const [inline] |
| const Vect3& Vclip::PolyTree::mov2 | ( | ) | const [inline] |
| int Vclip::PolyTree::numLeaves | ( | ) | const |
| int Vclip::PolyTree::numNodes | ( | ) | const |
| const Polyhedron* Vclip::PolyTree::poly | ( | ) | const [inline] |
| const Vect3& Vclip::PolyTree::pov | ( | ) | const [inline] |
| ostream& Vclip::PolyTree::print | ( | ostream & | os | ) | const |
| void Vclip::PolyTree::printRecur | ( | ostream & | os, |
| int | level | ||
| ) | const [private] |
| const Real& Vclip::PolyTree::rad | ( | ) | const [inline] |
| void Vclip::PolyTree::setPoly | ( | Polyhedron * | p | ) | [inline] |
| const Se3& Vclip::PolyTree::Tpr | ( | ) | const [inline] |
| static Real Vclip::PolyTree::vclip_ | ( | const PolyTree *const | ptree1, |
| const PolyTree *const | ptree2, | ||
| const VclipPose & | Xr1r2, | ||
| const VclipPose & | Xr2r1, | ||
| ClosestFeaturesHT & | ht, | ||
| Vect3 & | cp1, | ||
| Vect3 & | cp2 | ||
| ) | [static, private] |
| static void Vclip::PolyTree::vclipFeatures | ( | const PolyTree *const | ptree1, |
| const PolyTree *const | ptree2, | ||
| ClosestFeaturesHT & | ht, | ||
| const Feature *& | feat1, | ||
| const Feature *& | feat2 | ||
| ) | [static] |
| const Real& Vclip::PolyTree::vol | ( | ) | const [inline] |
| void Vclip::PolyTree::xform | ( | const Se3 & | T | ) |
friend class PolyTreeLibrary [friend] |
list< Handle<PolyTree> > Vclip::PolyTree::components [private] |
Vect3 Vclip::PolyTree::mov1_ [private] |
Vect3 Vclip::PolyTree::mov2_ [private] |
ShareHandle<Polyhedron> Vclip::PolyTree::poly_ [private] |
Vect3 Vclip::PolyTree::pov_ [private] |
Real Vclip::PolyTree::rad_ [private] |
Se3 Vclip::PolyTree::Tpr_ [private] |
Se3 Vclip::PolyTree::Trp_ [private] |
Real Vclip::PolyTree::vol_ [private] |
MatX Vclip::PolyTree::Xpr_ [private] |
MatX Vclip::PolyTree::Xrp_ [private] |