Math2d.h
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00001 // ****************************************************************************
00002 // This file is part of the Integrating Vision Toolkit (IVT).
00003 //
00004 // The IVT is maintained by the Karlsruhe Institute of Technology (KIT)
00005 // (www.kit.edu) in cooperation with the company Keyetech (www.keyetech.de).
00006 //
00007 // Copyright (C) 2014 Karlsruhe Institute of Technology (KIT).
00008 // All rights reserved.
00009 //
00010 // Redistribution and use in source and binary forms, with or without
00011 // modification, are permitted provided that the following conditions are met:
00012 //
00013 // 1. Redistributions of source code must retain the above copyright
00014 //    notice, this list of conditions and the following disclaimer.
00015 //
00016 // 2. Redistributions in binary form must reproduce the above copyright
00017 //    notice, this list of conditions and the following disclaimer in the
00018 //    documentation and/or other materials provided with the distribution.
00019 //
00020 // 3. Neither the name of the KIT nor the names of its contributors may be
00021 //    used to endorse or promote products derived from this software
00022 //    without specific prior written permission.
00023 //
00024 // THIS SOFTWARE IS PROVIDED BY THE KIT AND CONTRIBUTORS “AS IS” AND ANY
00025 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00026 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00027 // DISCLAIMED. IN NO EVENT SHALL THE KIT OR CONTRIBUTORS BE LIABLE FOR ANY
00028 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00029 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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00033 // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00034 // ****************************************************************************
00035 // ****************************************************************************
00036 // Filename:  Math2d.h
00037 // Author:    Pedram Azad
00038 // Date:      2005
00039 // ****************************************************************************
00040 
00041 
00042 #ifndef _MATH_2D_H_
00043 #define _MATH_2D_H_
00044 
00045 
00046 // ****************************************************************************
00047 // Necessary includes
00048 // ****************************************************************************
00049 
00050 #include "DataStructures/DynamicArrayTemplate.h"
00051 
00052 // system
00053 #include <vector>
00054 
00055 
00056 // ****************************************************************************
00057 // Forward declarations
00058 // ****************************************************************************
00059 
00060 struct Mat3d;
00061 struct Rectangle2d;
00062 
00063 
00064 // ****************************************************************************
00065 // Structs and typedefs
00066 // ****************************************************************************
00067 
00082 struct Vec2d
00083 {
00084         float x, y;
00085 };
00086 
00101 struct Mat2d
00102 {
00103         float r1, r2, r3, r4;
00104 };
00105 
00106 typedef std::vector<Vec2d> Vec2dList;
00107 typedef CDynamicArrayTemplate<Vec2d> CVec2dArray;
00108 
00109 
00110 
00111 // ****************************************************************************
00112 // Math2d
00113 // ****************************************************************************
00114 
00119 namespace Math2d
00120 {
00121         void SetVec(Vec2d &vec, float x, float y);
00122         void SetVec(Vec2d &vec, const Vec2d &sourceVector);
00123         
00124         void SetRotationMat(Mat2d &matrix, float angle);
00125         
00126         void MulMatMat(const Mat2d &matrix1, const Mat2d &matrix2, Mat2d &result);
00127         void MulMatVec(const Mat2d &matrix, const Vec2d &vec, Vec2d &result);
00128         void MulMatVec(const Mat2d &matrix, const Vec2d &vector1, const Vec2d &vector2, Vec2d &result);
00129         void MulMatScalar(const Mat2d &matrix, float scalar, Mat2d &result);
00130         
00131         void MulVecScalar(const Vec2d &vec, float scalar, Vec2d &result);
00132 
00133         void RotateVec(const Vec2d &vec, float angle, Vec2d &result);
00134         void RotateVec(const Vec2d &point, const Vec2d &center, float angle, Vec2d &result);
00135         
00136         void AddVecVec(const Vec2d &vector1, const Vec2d &vector2, Vec2d &result);
00137         void SubtractVecVec(const Vec2d &vector1, const Vec2d &vector2, Vec2d &result);
00138         void AddToVec(Vec2d &vec, const Vec2d &vectorToAdd);
00139         void SubtractFromVec(Vec2d &vec, const Vec2d &vectorToSubtract);
00140         
00141         float ScalarProduct(const Vec2d &vector1, const Vec2d &vector2);
00142         float SquaredLength(const Vec2d &vec);
00143         float Length(const Vec2d &vec);
00144         float Distance(const Vec2d &vector1, const Vec2d &vector2);
00145         float SquaredDistance(const Vec2d &vector1, const Vec2d &vector2);
00146         float Angle(const Vec2d &vector1, const Vec2d &vector2);
00147         
00148         void Transpose(const Mat2d &matrix, Mat2d &result);
00149         void Invert(const Mat2d &matrix, Mat2d &result);
00150         
00151         void NormalizeVec(Vec2d &vec);
00152         
00153         void ApplyHomography(const Mat3d &A, const Vec2d &p, Vec2d &result);
00154 
00155         void Average(const Vec2d &vector1, const Vec2d &vector2, Vec2d &result);
00156 
00157         void Mean(const CVec2dArray &vectorList, Vec2d &result);
00158         void Mean(const Vec2d *pVectors, int nVectors, Vec2d &result);
00159 
00160         void ComputeRectangleCornerPoints(const Rectangle2d &rectangle, Vec2d resultCornerPoints[4]);
00161 
00162         extern const Vec2d zero_vec;
00163 }
00164 
00165 
00166 
00167 #endif /* _MATH_2D_H_ */


asr_ivt
Author(s): Allgeyer Tobias, Hutmacher Robin, Kleinert Daniel, Meißner Pascal, Scholz Jonas, Stöckle Patrick
autogenerated on Thu Jun 6 2019 21:46:57