, including all inherited members.
EUL enum value | alvar::Rotation | |
EulToQuat(const double *eul, double *quat) | alvar::Rotation | [static] |
GetEuler(CvMat *mat) const | alvar::Rotation | |
GetMatrix(CvMat *mat) const | alvar::Pose | |
GetMatrixGL(double gl[16], bool mirror=true) | alvar::Pose | |
GetQuaternion(CvMat *mat) const | alvar::Rotation | |
GetRodriques(CvMat *mat) const | alvar::Rotation | |
GetTranslation(CvMat *tra) const | alvar::Pose | |
Invert() | alvar::Pose | |
MAT enum value | alvar::Rotation | |
Mat9ToQuat(const double *mat, double *quat) | alvar::Rotation | [static] |
Mat9ToRod(double *mat, double *rod) | alvar::Rotation | [static] |
Mirror(bool x, bool y, bool z) | alvar::Pose | |
MirrorMat(CvMat *mat, bool x, bool y, bool z) | alvar::Rotation | [static] |
operator+=(const Rotation &v) | alvar::Rotation | [inline] |
operator=(const Pose &p) | alvar::Pose | |
alvar::Rotation::operator=(const Rotation &p) | alvar::Rotation | [inline] |
Output() const | alvar::Pose | |
Pose() | alvar::Pose | |
Pose(CvMat *tra, CvMat *rot, RotationType t) | alvar::Pose | |
Pose(CvMat *mat) | alvar::Pose | |
Pose(const Pose &p) | alvar::Pose | |
QUAT enum value | alvar::Rotation | |
quaternion | alvar::Rotation | |
quaternion_mat | alvar::Rotation | |
QuatInv(const double *q, double *qi) | alvar::Rotation | [static] |
QuatMul(const double *q1, const double *q2, double *q3) | alvar::Rotation | [static] |
QuatNorm(double *q) | alvar::Rotation | [static] |
QuatToEul(const double *q, double *eul) | alvar::Rotation | [static] |
QuatToMat16(const double *quat, double *mat) | alvar::Rotation | [static] |
QuatToMat9(const double *quat, double *mat) | alvar::Rotation | [static] |
Reset() | alvar::Pose | |
ROD enum value | alvar::Rotation | |
RodToMat9(double *rod, double *mat) | alvar::Rotation | [static] |
Rotation() | alvar::Rotation | |
Rotation(const Rotation &r) | alvar::Rotation | |
Rotation(CvMat *data, RotationType t) | alvar::Rotation | |
RotationType enum name | alvar::Rotation | |
SetEuler(const CvMat *mat) | alvar::Rotation | |
SetMatrix(const CvMat *mat) | alvar::Pose | |
SetMatrixGL(double gl[16], bool mirror=true) | alvar::Pose | |
SetQuaternion(CvMat *mat) | alvar::Rotation | |
SetQuaternion(const double *quat) | alvar::Rotation | |
SetRodriques(const CvMat *mat) | alvar::Rotation | |
SetTranslation(const CvMat *tra) | alvar::Pose | |
SetTranslation(const double *tra) | alvar::Pose | |
SetTranslation(const double x, const double y, const double z) | alvar::Pose | |
translation | alvar::Pose | |
translation_mat | alvar::Pose | |
Transpose() | alvar::Pose | |