rviz::MeshShape Class Reference

This class allows constructing Ogre shapes manually, from triangle lists. More...

`#include <mesh_shape.h>`

Inheritance diagram for rviz::MeshShape:

## Public Member Functions | |

void | addColor (const Ogre::ColourValue &color) |

Add color for a vertex. | |

void | addNormal (const Ogre::Vector3 &normal) |

Add normal for a vertex. | |

void | addTriangle (unsigned int p1, unsigned int p2, unsigned int p3) |

Add a triangle by indexing in the defined vertices. | |

void | addVertex (const Ogre::Vector3 &position) |

Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done. | |

void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal) |

Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. | |

void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::ColourValue &color) |

Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. | |

void | beginTriangles () |

Start adding triangles to the mesh. | |

void | clear () |

Clear the mesh. | |

void | endTriangles () |

Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called. | |

void | estimateVertexCount (size_t vcount) |

Ogre::ManualObject * | getManualObject () |

Get the manual object created for the mesh. | |

MeshShape (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=NULL) | |

Constructor. | |

virtual | ~MeshShape () |

## Private Attributes | |

Ogre::ManualObject * | manual_object_ |

bool | started_ |

This class allows constructing Ogre shapes manually, from triangle lists.

For example: Assuming we have a set of mesh triangles represented like this:

struct Triangle { unsigned v1, v2, v3; // index for the 3 vertices that make up a triangle }; std::vector<Triangle> triangles; std::vector<Ogre::Vector3> vertices; std::vector<Ogre::Vector3> normals; // normal at every vertex

we can use this class to render the mesh as follows:

rviz::MeshShape *shape = new MeshShape(scene_manager); mesh->estimateVertexCount(vertices.size()); mesh->beginTriangles(); for (std::size_t i = 0 ; i < vertices.size() ; ++i) mesh->addVertex(vertices[i], normals[i]); for (std::size_t i = 0 ; i < triangles.size() ; ++i) mesh->addTriangle(triangles[i].v1, triangles[i].v2, triangles[i].v3); mesh->endTriangles();

Definition at line 69 of file mesh_shape.h.

rviz::MeshShape::MeshShape | ( | Ogre::SceneManager * | scene_manager, |

Ogre::SceneNode * | parent_node = `NULL` |
||

) |

Constructor.

**Parameters:**-
scene_manager The scene manager this object is associated with parent_node A scene node to use as the parent of this object. If NULL, uses the root scene node.

Definition at line 45 of file mesh_shape.cpp.

rviz::MeshShape::~MeshShape | ( | ) | ` [virtual]` |

Definition at line 54 of file mesh_shape.cpp.

void rviz::MeshShape::addColor | ( | const Ogre::ColourValue & | color | ) |

Add color for a vertex.

Definition at line 107 of file mesh_shape.cpp.

void rviz::MeshShape::addNormal | ( | const Ogre::Vector3 & | normal | ) |

Add normal for a vertex.

Definition at line 102 of file mesh_shape.cpp.

void rviz::MeshShape::addTriangle | ( | unsigned int | p1, |

unsigned int | p2, |
||

unsigned int | p3 |
||

) |

Add a triangle by indexing in the defined vertices.

Definition at line 112 of file mesh_shape.cpp.

void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position | ) |

Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done.

Definition at line 81 of file mesh_shape.cpp.

void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |

const Ogre::Vector3 & | normal |
||

) |

Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.

Definition at line 87 of file mesh_shape.cpp.

void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |

const Ogre::Vector3 & | normal, |
||

const Ogre::ColourValue & | color |
||

) |

Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.

Definition at line 94 of file mesh_shape.cpp.

void rviz::MeshShape::beginTriangles | ( | ) |

Start adding triangles to the mesh.

Definition at line 66 of file mesh_shape.cpp.

void rviz::MeshShape::clear | ( | ) |

Clear the mesh.

Definition at line 139 of file mesh_shape.cpp.

void rviz::MeshShape::endTriangles | ( | ) |

Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called.

Definition at line 117 of file mesh_shape.cpp.

void rviz::MeshShape::estimateVertexCount | ( | size_t | vcount | ) |

Definition at line 60 of file mesh_shape.cpp.

Ogre::ManualObject* rviz::MeshShape::getManualObject | ( | ) | ` [inline]` |

Get the manual object created for the mesh.

Definition at line 128 of file mesh_shape.h.

Ogre::ManualObject* rviz::MeshShape::manual_object_` [private]` |

Definition at line 137 of file mesh_shape.h.

bool rviz::MeshShape::started_` [private]` |

Definition at line 136 of file mesh_shape.h.

The documentation for this class was generated from the following files:

rviz

Author(s): Dave Hershberger, David Gossow, Josh Faust

autogenerated on Thu Aug 27 2015 15:02:29

Author(s): Dave Hershberger, David Gossow, Josh Faust

autogenerated on Thu Aug 27 2015 15:02:29