#include <pcl/surface/reconstruction.h>
#include <pcl/common/transforms.h>
#include <pcl/TextureMesh.h>
Go to the source code of this file.
Classes | |
struct | pcl::texture_mapping::Camera |
Structure to store camera pose and focal length. More... | |
class | pcl::TextureMapping< PointInT > |
The texture mapping algorithm. More... | |
struct | pcl::texture_mapping::UvIndex |
Structure that links a uv coordinate to its 3D point and face. More... | |
Namespaces | |
namespace | pcl |
namespace | pcl::texture_mapping |
Typedefs | |
typedef std::vector< Camera, Eigen::aligned_allocator < Camera > > | pcl::texture_mapping::CameraVector |