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Here is a list of all files with brief descriptions:
Gamepad.h
[code]
Linux_Gamepad.cpp
[code]
Linux_Gamepad.h
[code]
Linux_Platform.cpp
[code]
Linux_Platform.h
[code]
OculusRoomModel.cpp
[code]
OculusWorldDemo.cpp
[code]
OSX_Gamepad.cpp
[code]
OSX_Gamepad.h
[code]
OSX_OculusRoomTiny.h
[code]
OSX_Platform.h
[code]
OSX_PlatformObjc.h
[code]
OSX_WavPlayer.cpp
[code]
OSX_WavPlayer.h
[code]
OVR.h
[code]
OVR_Alg.cpp
[code]
OVR_Alg.h
[code]
OVR_Allocator.cpp
[code]
OVR_Allocator.h
[code]
OVR_Array.h
[code]
OVR_Atomic.cpp
[code]
OVR_Atomic.h
[code]
OVR_Color.h
[code]
OVR_ContainerAllocator.h
[code]
OVR_Device.h
[code]
OVR_DeviceConstants.h
[code]
OVR_DeviceHandle.cpp
[code]
OVR_DeviceHandle.h
[code]
OVR_DeviceImpl.cpp
[code]
OVR_DeviceImpl.h
[code]
OVR_DeviceMessages.h
[code]
OVR_File.cpp
[code]
OVR_File.h
[code]
OVR_FileFILE.cpp
[code]
OVR_Hash.h
[code]
OVR_HIDDevice.h
[code]
OVR_HIDDeviceBase.h
[code]
OVR_HIDDeviceImpl.h
[code]
OVR_JSON.cpp
[code]
OVR_JSON.h
[code]
OVR_KeyCodes.h
[code]
OVR_LatencyTestImpl.cpp
[code]
OVR_LatencyTestImpl.h
[code]
OVR_Linux_DeviceManager.cpp
[code]
OVR_Linux_DeviceManager.h
[code]
OVR_Linux_HIDDevice.cpp
[code]
OVR_Linux_HIDDevice.h
[code]
OVR_Linux_HMDDevice.cpp
[code]
OVR_Linux_HMDDevice.h
[code]
OVR_Linux_SensorDevice.cpp
[code]
OVR_List.h
[code]
OVR_Log.cpp
[code]
OVR_Log.h
[code]
OVR_Math.cpp
[code]
OVR_Math.h
[code]
OVR_OSX_DeviceManager.cpp
[code]
OVR_OSX_DeviceManager.h
[code]
OVR_OSX_HIDDevice.cpp
[code]
OVR_OSX_HIDDevice.h
[code]
OVR_OSX_HMDDevice.cpp
[code]
OVR_OSX_HMDDevice.h
[code]
OVR_OSX_SensorDevice.cpp
[code]
OVR_Profile.cpp
[code]
OVR_Profile.h
[code]
OVR_RefCount.cpp
[code]
OVR_RefCount.h
[code]
OVR_SensorFilter.cpp
[code]
OVR_SensorFilter.h
[code]
OVR_SensorFusion.cpp
[code]
OVR_SensorFusion.h
[code]
OVR_SensorImpl.cpp
[code]
OVR_SensorImpl.h
[code]
OVR_Std.cpp
[code]
OVR_Std.h
[code]
OVR_String.cpp
[code]
OVR_String.h
[code]
OVR_String_FormatUtil.cpp
[code]
OVR_String_PathUtil.cpp
[code]
OVR_StringHash.h
[code]
OVR_SysFile.cpp
[code]
OVR_SysFile.h
[code]
OVR_System.cpp
[code]
OVR_System.h
[code]
OVR_ThreadCommandQueue.cpp
[code]
OVR_ThreadCommandQueue.h
[code]
OVR_Threads.h
[code]
OVR_ThreadsPthread.cpp
[code]
OVR_ThreadsWinAPI.cpp
[code]
OVR_Timer.cpp
[code]
OVR_Timer.h
[code]
OVR_Types.h
[code]
OVR_UTF8Util.cpp
[code]
OVR_UTF8Util.h
[code]
OVR_Win32_DeviceManager.cpp
[code]
OVR_Win32_DeviceManager.h
[code]
OVR_Win32_DeviceStatus.cpp
[code]
OVR_Win32_DeviceStatus.h
[code]
OVR_Win32_HIDDevice.cpp
[code]
OVR_Win32_HIDDevice.h
[code]
OVR_Win32_HMDDevice.cpp
[code]
OVR_Win32_HMDDevice.h
[code]
OVR_Win32_SensorDevice.cpp
[code]
OVR_Win32_SensorDevice.h
[code]
OVRVersion.h
[code]
Platform.cpp
[code]
Platform.h
[code]
Platform_Default.h
[code]
Player.cpp
[code]
Player.h
[code]
Render_D3D10_Device.cpp
[code]
Render_D3D10_Device.h
[code]
Render_D3D11_Device.cpp
[code]
Render_D3D11_Device.h
[code]
Render_D3D1X_Device.cpp
[code]
Render_D3D1X_Device.h
[code]
Render_Device.cpp
[code]
Render_Device.h
[code]
Render_Font.h
[code]
Render_FontEmbed_DejaVu48.h
[code]
Render_GL_Device.cpp
[code]
Render_GL_Device.h
[code]
Render_GL_Win32_Device.cpp
[code]
Render_GL_Win32_Device.h
[code]
Render_LoadTextureDDS.cpp
[code]
Render_LoadTextureTGA.cpp
[code]
Render_XmlSceneLoader.cpp
[code]
Render_XmlSceneLoader.h
[code]
RenderTiny_D3D1X_Device.cpp
[code]
RenderTiny_D3D1X_Device.h
[code]
RenderTiny_Device.cpp
[code]
RenderTiny_Device.h
[code]
RenderTiny_GL_Device.cpp
[code]
RenderTiny_GL_Device.h
[code]
SensorBoxTest.cpp
[code]
tinyxml2.cpp
[code]
tinyxml2.h
[code]
Util_LatencyTest.cpp
[code]
Util_LatencyTest.h
[code]
Util_MagCalibration.cpp
[code]
Util_MagCalibration.h
[code]
Util_Render_Stereo.cpp
[code]
Util_Render_Stereo.h
[code]
Win32_Gamepad.cpp
[code]
Win32_Gamepad.h
[code]
Win32_OculusRoomTiny.cpp
[code]
Win32_OculusRoomTiny.h
[code]
Win32_Platform.cpp
[code]
Win32_Platform.h
[code]
oculus_sdk
Author(s):
autogenerated on Fri Aug 28 2015 11:53:13