#include <ndt_viz.h>
Public Member Functions | |
void | addParticle (float x, float y, float z, float R=1.0, float G=1.0, float B=1.0) |
void | addPointCloud (pcl::PointCloud< pcl::PointXYZ > &cloud, double R=1.0, double G=1.0, double B=1.0) |
void | addScan (Eigen::Vector3d orig, pcl::PointCloud< pcl::PointXYZ > &cloud, double R=1.0, double G=1.0, double B=1.0) |
void | addTrajectoryPoint (float x, float y, float z, float R=1.0, float G=1.0, float B=1.0) |
void | clear () |
void | clearParticles () |
void | clearTrajectoryPoints () |
void | displayParticles () |
void | displayTrajectory () |
NDTViz (bool allocate_new_window=true) | |
void | plotLocalConflictNDTMap (lslgeneric::NDTMap *map, pcl::PointCloud< pcl::PointXYZ > &cloud, double resolution, double R=1, double G=0, double B=0, bool heightCoding=false, double maxz=0) |
void | plotLocalNDTMap (pcl::PointCloud< pcl::PointXYZ > &cloud, double resolution, double R=0, double G=1, double B=0, bool heightCoding=true) |
void | plotNDTMap (lslgeneric::NDTMap *map, double R=1.0, double G=1.0, double B=1.0, bool heightCoding=false, bool setCameraPos=true) |
void | plotNDTSAccordingToClass (float occupancy, lslgeneric::NDTMap *map) |
void | plotNDTSAccordingToCost (float occupancy, double MAX_COST, lslgeneric::NDTMap *map) |
void | plotNDTSAccordingToOccupancy (float occupancy, lslgeneric::NDTMap *map) |
void | plotNDTTraversabilityMap (lslgeneric::NDTMap *map) |
void | repaint () |
void | setCameraPointing (double x, double y, double z) |
void | setCameraPointingToPoint (double x, double y, double z) |
void | startEventLoop () |
virtual | ~NDTViz () |
Public Attributes | |
NDTVizGlutEllipsoids | gl_ellipsoids |
NDTVizGlutSetOfLines | gl_laserlines |
NDTVizGlutPointCloudColor | gl_particles |
NDTVizGlutPointCloudColor | gl_pointcloud |
NDTVizGlutPointCloudColor | gl_points |
NDTVizGlut * | win3D |
NDTViz::NDTViz | ( | bool | allocate_new_window = true | ) | [inline] |
virtual NDTViz::~NDTViz | ( | ) | [inline, virtual] |
void NDTViz::addParticle | ( | float | x, |
float | y, | ||
float | z, | ||
float | R = 1.0 , |
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float | G = 1.0 , |
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float | B = 1.0 |
||
) | [inline] |
void NDTViz::addPointCloud | ( | pcl::PointCloud< pcl::PointXYZ > & | cloud, |
double | R = 1.0 , |
||
double | G = 1.0 , |
||
double | B = 1.0 |
||
) | [inline] |
void NDTViz::addScan | ( | Eigen::Vector3d | orig, |
pcl::PointCloud< pcl::PointXYZ > & | cloud, | ||
double | R = 1.0 , |
||
double | G = 1.0 , |
||
double | B = 1.0 |
||
) | [inline] |
void NDTViz::addTrajectoryPoint | ( | float | x, |
float | y, | ||
float | z, | ||
float | R = 1.0 , |
||
float | G = 1.0 , |
||
float | B = 1.0 |
||
) | [inline] |
void NDTViz::clear | ( | ) | [inline] |
void NDTViz::clearParticles | ( | ) | [inline] |
void NDTViz::clearTrajectoryPoints | ( | ) | [inline] |
void NDTViz::displayParticles | ( | ) | [inline] |
void NDTViz::displayTrajectory | ( | ) | [inline] |
void NDTViz::plotLocalConflictNDTMap | ( | lslgeneric::NDTMap * | map, |
pcl::PointCloud< pcl::PointXYZ > & | cloud, | ||
double | resolution, | ||
double | R = 1 , |
||
double | G = 0 , |
||
double | B = 0 , |
||
bool | heightCoding = false , |
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double | maxz = 0 |
||
) | [inline] |
void NDTViz::plotLocalNDTMap | ( | pcl::PointCloud< pcl::PointXYZ > & | cloud, |
double | resolution, | ||
double | R = 0 , |
||
double | G = 1 , |
||
double | B = 0 , |
||
bool | heightCoding = true |
||
) | [inline] |
void NDTViz::plotNDTMap | ( | lslgeneric::NDTMap * | map, |
double | R = 1.0 , |
||
double | G = 1.0 , |
||
double | B = 1.0 , |
||
bool | heightCoding = false , |
||
bool | setCameraPos = true |
||
) | [inline] |
void NDTViz::plotNDTSAccordingToClass | ( | float | occupancy, |
lslgeneric::NDTMap * | map | ||
) | [inline] |
void NDTViz::plotNDTSAccordingToCost | ( | float | occupancy, |
double | MAX_COST, | ||
lslgeneric::NDTMap * | map | ||
) | [inline] |
void NDTViz::plotNDTSAccordingToOccupancy | ( | float | occupancy, |
lslgeneric::NDTMap * | map | ||
) | [inline] |
void NDTViz::plotNDTTraversabilityMap | ( | lslgeneric::NDTMap * | map | ) | [inline] |
void NDTViz::repaint | ( | ) | [inline] |
void NDTViz::setCameraPointing | ( | double | x, |
double | y, | ||
double | z | ||
) | [inline] |
void NDTViz::setCameraPointingToPoint | ( | double | x, |
double | y, | ||
double | z | ||
) | [inline] |
void NDTViz::startEventLoop | ( | ) | [inline] |