00001 // -*- mode: c++ -*- 00002 /********************************************************************* 00003 * Software License Agreement (BSD License) 00004 * 00005 * Copyright (c) 2015, JSK Lab 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * * Redistributions in binary form must reproduce the above 00015 * copyright notice, this list of conditions and the following 00016 * disclaimer in the documentation and/o2r other materials provided 00017 * with the distribution. 00018 * * Neither the name of the JSK Lab nor the names of its 00019 * contributors may be used to endorse or promote products derived 00020 * from this software without specific prior written permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00028 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00029 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00030 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00032 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00033 * POSSIBILITY OF SUCH DAMAGE. 00034 *********************************************************************/ 00035 00036 00037 #ifndef JSK_RVIZ_PLUGINS_TWIST_STAMPED_H_ 00038 #define JSK_RVIZ_PLUGINS_TWIST_STAMPED_H_ 00039 00040 #include <rviz/properties/color_property.h> 00041 #include <rviz/properties/bool_property.h> 00042 #include <rviz/properties/float_property.h> 00043 #include <rviz/properties/int_property.h> 00044 #include <rviz/message_filter_display.h> 00045 #include <rviz/ogre_helpers/shape.h> 00046 #include <rviz/ogre_helpers/mesh_shape.h> 00047 #include <rviz/ogre_helpers/arrow.h> 00048 #include <OGRE/OgreSceneNode.h> 00049 00050 #include <geometry_msgs/TwistStamped.h> 00051 #include <rviz/ogre_helpers/arrow.h> 00052 #include <rviz/ogre_helpers/billboard_line.h> 00053 00054 00055 namespace jsk_rviz_plugins 00056 { 00057 class TwistStampedDisplay: public rviz::MessageFilterDisplay<geometry_msgs::TwistStamped> 00058 { 00059 Q_OBJECT 00060 public: 00061 typedef boost::shared_ptr<rviz::Arrow> ArrowPtr; 00062 typedef boost::shared_ptr<rviz::BillboardLine> BillboardLinePtr; 00063 TwistStampedDisplay(); 00064 virtual ~TwistStampedDisplay(); 00065 protected: 00066 00067 virtual void onInitialize(); 00068 virtual void reset(); 00069 virtual void processMessage( 00070 const geometry_msgs::TwistStamped::ConstPtr& msg); 00071 virtual void updateRotationVelocity( 00072 BillboardLinePtr circle, 00073 ArrowPtr arrow, 00074 const Ogre::Vector3& ux, 00075 const Ogre::Vector3& uy, 00076 const Ogre::Vector3& uz, 00077 const double r, 00078 bool positive); 00080 // properties 00082 rviz::FloatProperty* linear_scale_property_; 00083 rviz::FloatProperty* angular_scale_property_; 00084 rviz::ColorProperty* linear_color_property_; 00085 rviz::ColorProperty* angular_color_property_; 00086 00087 double linear_scale_; 00088 double angular_scale_; 00089 QColor linear_color_; 00090 QColor angular_color_; 00091 00092 ArrowPtr linear_arrow_; 00093 BillboardLinePtr x_rotate_circle_; 00094 BillboardLinePtr y_rotate_circle_; 00095 BillboardLinePtr z_rotate_circle_; 00096 ArrowPtr x_rotate_arrow_; 00097 ArrowPtr y_rotate_arrow_; 00098 ArrowPtr z_rotate_arrow_; 00099 private Q_SLOTS: 00100 void updateLinearScale(); 00101 void updateAngularScale(); 00102 void updateLinearColor(); 00103 void updateAngularColor(); 00104 }; 00105 } 00106 00107 #endif