#include "SimulatorConfig.h"#include "UWSimUtils.h"#include <osgbDynamics/MotionState.h>#include <osgbCollision/CollisionShapes.h>#include <osgbCollision/Utils.h>#include <btBulletDynamicsCommon.h>#include <iostream>#include <osgOcean/OceanScene>#include "BulletHfFluid/btHfFluidRigidDynamicsWorld.h"#include "BulletHfFluid/btHfFluidRigidCollisionConfiguration.h"#include "BulletHfFluid/btHfFluid.h"#include "BulletHfFluid/btHfFluidBuoyantConvexShape.h"

Go to the source code of this file.
Classes | |
| class | BulletPhysics |
| class | CollisionDataType |
Defines | |
| #define | UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Enumerations | |
| enum | CollisionTypes { COL_NOTHING = 0x00000000, COL_OBJECTS = 0x00000001, COL_VEHICLE = 0x00000010, COL_EVERYTHING = 0x11111111 } |
| #define UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Definition at line 35 of file BulletPhysics.h.
| enum CollisionTypes |
Definition at line 38 of file BulletPhysics.h.