plane.cpp
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00001 /******************************************************************************
00002  * \file
00003  *
00004  * $Id:$
00005  *
00006  * Copyright (C) Brno University of Technology (BUT)
00007  *
00008  * This file is part of software developed by dcgm-robotics@FIT group.
00009  *
00010  * Author: Jan Gorig (xgorig01@stud.fit.vutbr.cz)
00011  * Supervised by: Michal Spanel (spanel@fit.vutbr.cz)
00012  * Date: 12/04/2012
00013  *
00014  * This file is free software: you can redistribute it and/or modify
00015  * it under the terms of the GNU Lesser General Public License as published by
00016  * the Free Software Foundation, either version 3 of the License, or
00017  * (at your option) any later version.
00018  *
00019  * This file is distributed in the hope that it will be useful,
00020  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00021  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00022  * GNU Lesser General Public License for more details.
00023  *
00024  * You should have received a copy of the GNU Lesser General Public License
00025  * along with this file.  If not, see <http://www.gnu.org/licenses/>.
00026  */
00027 
00028 #include <cstdio>
00029 #include <cmath>
00030 #include <srs_env_model/but_server/objtree/plane.h>
00031 
00032 namespace objtree
00033 {
00034 
00040 Plane::Plane(const Polygon &points) :
00041     m_points(points)
00042 {
00043     m_type = PLANE;
00044 
00045     m_pos = points[0];
00046 
00047     Vector vec1(points[0]-points[1]);
00048     Vector vec2(points[0]-points[2]);
00049 
00050     m_normal.x = vec1.y*vec2.z-vec1.z*vec2.y;
00051     m_normal.y = vec1.z*vec2.x-vec1.x*vec2.z;
00052     m_normal.z = vec1.x*vec2.y-vec1.y*vec2.x;
00053 
00054     float vecSize = sqrt(m_normal.x*m_normal.x + m_normal.y*m_normal.y + m_normal.z*m_normal.z);
00055     m_normal.x /= vecSize;
00056     m_normal.y /= vecSize;
00057     m_normal.z /= vecSize;
00058 
00059     m_d = - m_normal.x*m_pos.x - m_normal.y*m_pos.y - m_normal.z*m_pos.z;
00060 
00061     m_boundingMin = m_boundingMax = points[0];
00062 
00063     for(Polygon::const_iterator i = points.begin(); i != points.end(); i++)
00064     {
00065         if(i->x < m_boundingMin.x) m_boundingMin.x = i->x;
00066         if(i->y < m_boundingMin.y) m_boundingMin.y = i->y;
00067         if(i->z < m_boundingMin.z) m_boundingMin.z = i->z;
00068 
00069         if(i->x > m_boundingMax.x) m_boundingMax.x = i->x;
00070         if(i->y > m_boundingMax.y) m_boundingMax.y = i->y;
00071         if(i->z > m_boundingMax.z) m_boundingMax.z = i->z;
00072     }
00073 }
00074 
00082 Plane::Plane(const Point &center, const Vector &normal, const Point &scale)
00083 {
00084     m_type = PLANE;
00085 
00086     m_pos = center;
00087     m_normal = normal;
00088 
00089     float vecSize = sqrt(m_normal.x*m_normal.x + m_normal.y*m_normal.y + m_normal.z*m_normal.z);
00090     m_normal.x /= vecSize;
00091     m_normal.y /= vecSize;
00092     m_normal.z /= vecSize;
00093 
00094     m_d = - m_normal.x*m_pos.x - m_normal.y*m_pos.y - m_normal.z*m_pos.z;
00095 
00096     m_boundingMin = center - scale/2.0f;
00097     m_boundingMax = center + scale/2.0f;
00098 
00099     //TODO: points
00100 }
00101 
00108 bool Plane::fitsIntoBox(const Box &box) const
00109 {
00110     return false;
00111 }
00112 
00118 bool Plane::interfereWithBox(const Box &box) const
00119 {
00120     Point min(box.x, box.y, box.z);
00121     Point max(min);
00122 
00123     if(m_normal.x >= 0.0f) max.x += box.w;
00124     else min.x += box.w;
00125     if(m_normal.y >= 0.0f) max.y += box.h;
00126     else min.y += box.h;
00127     if(m_normal.z >= 0.0f) max.z += box.d;
00128     else min.z += box.d;
00129 
00130     if(min.x*m_normal.x+min.y*m_normal.y+min.z*m_normal.z > -m_d)
00131         return false;
00132 
00133     if(max.x*m_normal.x+max.y*m_normal.y+max.z*m_normal.z < -m_d)
00134         return false;
00135 
00136     if(m_boundingMin.x > box.x+box.w || m_boundingMin.y > box.y+box.h || m_boundingMin.z > box.z+box.d)
00137         return false;
00138 
00139     if(m_boundingMax.x < box.x || m_boundingMax.y < box.y || m_boundingMax.z < box.z)
00140         return false;
00141 
00142     return true;
00143 }
00144 
00150 bool Plane::isSimilar(const Object *object) const
00151 {
00152     if(object->type() != PLANE) return false;
00153 
00154     Plane *plane = (Plane*)object;
00155 
00156     //Normals must be normalized!
00157 
00158     //Dot product is lesser than 0.3 => angle is too big => false
00159     if(fabs(m_normal.x*plane->m_normal.x+m_normal.y*plane->m_normal.y+m_normal.z*plane->m_normal.z) < 0.3f) return false;
00160 
00161     //Distance between point and plane
00162     const Point &p = plane->m_pos;
00163     if(fabs(p.x*m_normal.x+p.y*m_normal.y+p.z*m_normal.z+m_d) > 0.5f) return false;
00164 
00165     return true;
00166 }
00167 
00175 bool Plane::isPointInside(float x, float y, float z) const
00176 {
00177     return fabs(x*m_normal.x+y*m_normal.y+z*m_normal.z+m_d) < 0.1f;
00178 }
00179 
00180 }


srs_env_model
Author(s): Vit Stancl (stancl@fit.vutbr.cz), Tomas Lokaj, Jan Gorig, Michal Spanel (spanel@fit.vutbr.cz)
autogenerated on Mon Oct 6 2014 08:05:06