OVR::Render::GL::Win32::RenderDevice Member List
This is the complete list of members for OVR::Render::GL::Win32::RenderDevice, including all inherited members.
AddRef()OVR::RefCountImpl
ApplyStereoParams(const StereoEyeParams &params)OVR::Render::RenderDevice [inline]
ApplyStereoParams2D(const StereoEyeParams &params)OVR::Render::RenderDevice [inline]
BeginRendering()OVR::Render::GL::RenderDevice [virtual]
BeginScene(PostProcessType pp=PostProcess_None)OVR::Render::RenderDevice [virtual]
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
Clear(float r=0, float g=0, float b=0, float a=1, float depth=1)OVR::Render::GL::RenderDevice [virtual]
OVR::Render::RenderDevice::Clear(const Color &c, float depth=1)OVR::Render::RenderDevice [inline]
Compare_Always enum valueOVR::Render::RenderDevice
Compare_Count enum valueOVR::Render::RenderDevice
Compare_Greater enum valueOVR::Render::RenderDevice
Compare_Less enum valueOVR::Render::RenderDevice
CompareFunc enum nameOVR::Render::RenderDevice
CreateBuffer()OVR::Render::GL::RenderDevice [virtual]
CreateDevice(const RendererParams &rp, void *oswnd)OVR::Render::GL::Win32::RenderDevice [static]
CreateShaderSet()OVR::Render::GL::RenderDevice [inline, virtual]
CreateSimpleFill(int flags=Fill::F_Solid)OVR::Render::GL::RenderDevice [virtual]
CreateStereoShader(PrimitiveType prim, Shader *vs)OVR::Render::RenderDevice [inline, protected, virtual]
CreateTexture(int format, int width, int height, const void *data, int mipcount=1)OVR::Render::GL::RenderDevice [virtual]
CreateTextureFill(Texture *tex, bool useAlpha=false)OVR::Render::RenderDevice
CurPostProcessOVR::Render::RenderDevice [protected]
DistortionOVR::Render::RenderDevice [protected]
DistortionClearColorOVR::Render::RenderDevice [protected]
FillGradientRect(float left, float top, float right, float bottom, Color col_top, Color col_btm)OVR::Render::RenderDevice [virtual]
FillRect(float left, float top, float right, float bottom, Color c)OVR::Render::RenderDevice [virtual]
FinishScene()OVR::Render::RenderDevice [virtual]
FinishScene1()OVR::Render::RenderDevice [protected]
ForceFlushGPU()OVR::Render::RenderDevice [inline, virtual]
GdiDcOVR::Render::GL::Win32::RenderDevice [private]
GetDepthBuffer(int w, int h, int ms)OVR::Render::GL::RenderDevice
GetParams() const OVR::Render::RenderDevice [inline]
GetPostProcessShader()OVR::Render::RenderDevice [inline]
GetProjection() const OVR::Render::RenderDevice [inline, virtual]
GetRefCount() const OVR::RefCountImplCore [inline]
GetSamplePositions(Render::Texture *, Vector3f *pos)OVR::Render::RenderDevice [inline, virtual]
GetTotalTextureMemoryUsage() const OVR::Render::RenderDevice [inline]
Init()OVR::Render::RenderDevice [inline, virtual]
initPostProcessSupport(PostProcessType pptype)OVR::Render::RenderDevice [protected, virtual]
IsFullscreen() const OVR::Render::RenderDevice [inline, virtual]
LightingBufferOVR::Render::RenderDevice [protected]
LoadBuiltinShader(ShaderStage stage, int shader)OVR::Render::GL::RenderDevice [virtual]
MeasureText(const Font *font, const char *str, float size, float *strsize=NULL)OVR::Render::RenderDevice
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
ParamsOVR::Render::RenderDevice [protected]
pFullScreenVertexBufferOVR::Render::RenderDevice [protected]
PostProcessShader enum nameOVR::Render::RenderDevice
PostProcessShader_Count enum valueOVR::Render::RenderDevice
PostProcessShader_Distortion enum valueOVR::Render::RenderDevice
PostProcessShader_DistortionAndChromAb enum valueOVR::Render::RenderDevice
pPostProcessShaderOVR::Render::RenderDevice [protected]
Present()OVR::Render::GL::Win32::RenderDevice [virtual]
pSceneColorTexOVR::Render::RenderDevice [protected]
pTextVertexBufferOVR::Render::RenderDevice [protected]
Rect(float left, float top, float right, float bottom)OVR::Render::GL::RenderDevice [inline, virtual]
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< RenderDevice > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Render(const Matrix4f &matrix, Model *model)OVR::Render::GL::RenderDevice [virtual]
Render(const Fill *fill, Render::Buffer *vertices, Render::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles)OVR::Render::GL::RenderDevice [virtual]
RenderDevice(const Render::RendererParams &p, HWND win, HDC dc, HGLRC gl)OVR::Render::GL::Win32::RenderDevice [inline]
OVR::Render::GL::RenderDevice::RenderDevice(const RendererParams &p)OVR::Render::GL::RenderDevice
OVR::Render::RenderDevice::RenderDevice()OVR::Render::RenderDevice
RenderImage(float left, float top, float right, float bottom, ShaderFill *image, unsigned char alpha=255)OVR::Render::RenderDevice [virtual]
RenderText(const Font *font, const char *str, float x, float y, float size, Color c)OVR::Render::RenderDevice [virtual]
RenderWithAlpha(const Fill *fill, Render::Buffer *vertices, Render::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles)OVR::Render::GL::RenderDevice [virtual]
SceneColorTexHOVR::Render::RenderDevice [protected]
SceneColorTexWOVR::Render::RenderDevice [protected]
SceneRenderScaleOVR::Render::RenderDevice [protected]
SetCommonUniformBuffer(int i, Buffer *buffer)OVR::Render::RenderDevice [inline, virtual]
SetDepthMode(bool enable, bool write, CompareFunc func=Compare_Less)OVR::Render::GL::RenderDevice [virtual]
SetDistortionClearColor(Color clearColor)OVR::Render::RenderDevice [inline]
SetDistortionConfig(const DistortionConfig &config, StereoEye eye=StereoEye_Left)OVR::Render::RenderDevice [inline]
SetExtraShaders(ShaderSet *s)OVR::Render::RenderDevice [inline, virtual]
SetFullscreen(DisplayMode fullscreen)OVR::Render::GL::RenderDevice [virtual]
SetLighting(const LightingParams *lt)OVR::Render::GL::RenderDevice [virtual]
SetMultipleViewports(int n, const Viewport *vps)OVR::Render::RenderDevice [inline, virtual]
SetParams(const RendererParams &)OVR::Render::RenderDevice [inline, virtual]
SetPostProcessShader(PostProcessShader newShader)OVR::Render::RenderDevice [inline]
SetProjection(const Matrix4f &proj)OVR::Render::RenderDevice [virtual]
SetRealViewport(const Viewport &vp)OVR::Render::GL::RenderDevice [virtual]
SetRenderTarget(Render::Texture *color, Render::Texture *depth=NULL, Render::Texture *stencil=NULL)OVR::Render::GL::RenderDevice [virtual]
SetSceneRenderScale(float ss)OVR::Render::RenderDevice
SetTexture(Render::ShaderStage, int slot, const Texture *t)OVR::Render::GL::RenderDevice
SetViewport(const Viewport &vp)OVR::Render::RenderDevice [virtual]
SetViewport(int x, int y, int w, int h)OVR::Render::RenderDevice [inline]
SetWindowSize(int w, int h)OVR::Render::RenderDevice [inline, virtual]
SetWorldUniforms(const Matrix4f &proj)OVR::Render::GL::RenderDevice [virtual]
Shutdown()OVR::Render::GL::Win32::RenderDevice [virtual]
TotalTextureMemoryUsageOVR::Render::RenderDevice [protected]
VPOVR::Render::RenderDevice [protected]
WglContextOVR::Render::GL::Win32::RenderDevice [private]
WindowOVR::Render::GL::Win32::RenderDevice [private]
WindowHeightOVR::Render::RenderDevice [protected]
WindowWidthOVR::Render::RenderDevice [protected]
~RefCountImplCore()OVR::RefCountImplCore [virtual]
~RenderDevice()OVR::Render::RenderDevice [inline, virtual]


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autogenerated on Mon Oct 6 2014 03:01:21