#include <OVR.h>
Go to the source code of this file.
Classes | |
class | OVR::Platform::GamepadManager |
struct | OVR::Platform::GamepadState |
Namespaces | |
namespace | OVR |
namespace | OVR::Platform |
Enumerations | |
enum | OVR::Platform::GamepadButtons { OVR::Platform::Gamepad_A = 0x1000, OVR::Platform::Gamepad_CROSS = 0x1000, OVR::Platform::Gamepad_B = 0x2000, OVR::Platform::Gamepad_CIRCLE = 0x2000, OVR::Platform::Gamepad_X = 0x4000, OVR::Platform::Gamepad_SQUARE = 0x4000, OVR::Platform::Gamepad_Y = 0x8000, OVR::Platform::Gamepad_TRIANGLE = 0x8000, OVR::Platform::Gamepad_Up = 0x0001, OVR::Platform::Gamepad_Down = 0x0002, OVR::Platform::Gamepad_Left = 0x0004, OVR::Platform::Gamepad_Right = 0x0008, OVR::Platform::Gamepad_Start = 0x0010, OVR::Platform::Gamepad_Back = 0x0020, OVR::Platform::Gamepad_LStick = 0x0040, OVR::Platform::Gamepad_RStick = 0x0080, OVR::Platform::Gamepad_L1 = 0x0100, OVR::Platform::Gamepad_R1 = 0x0200 } |