collision_detector_allocator.h
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00034 
00035 /* Author: Acorn Pooley, Ioan Sucan */
00036 
00037 #ifndef MOVEIT_COLLISION_DETECTION_COLLISION_DETECTOR_
00038 #define MOVEIT_COLLISION_DETECTION_COLLISION_DETECTOR_
00039 
00040 #include <moveit/collision_detection/collision_robot.h>
00041 #include <moveit/collision_detection/collision_world.h>
00042 
00043 namespace collision_detection
00044 {
00045 
00047   class CollisionDetectorAllocator
00048   {
00049   public:
00051     virtual const std::string& getName() const = 0;
00052 
00054     virtual CollisionWorldPtr allocateWorld(const WorldPtr& world) const = 0;
00055 
00058     virtual CollisionWorldPtr allocateWorld(const CollisionWorldConstPtr& orig, const WorldPtr& world) const = 0;
00059 
00061     virtual CollisionRobotPtr allocateRobot(const robot_model::RobotModelConstPtr& robot_model) const = 0;
00062 
00064     virtual CollisionRobotPtr allocateRobot(const CollisionRobotConstPtr& orig) const = 0;
00065   };
00066 
00067   typedef boost::shared_ptr<CollisionDetectorAllocator> CollisionDetectorAllocatorPtr;
00068 
00069 
00070 
00072   template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
00073   class CollisionDetectorAllocatorTemplate : public CollisionDetectorAllocator
00074   {
00075   public:
00076     virtual const std::string& getName() const
00077     {
00078       return CollisionDetectorAllocatorType::NAME_;
00079     }
00080 
00081     virtual CollisionWorldPtr allocateWorld(const WorldPtr& world) const
00082     {
00083       return CollisionWorldPtr(new CollisionWorldType(world));
00084     }
00085 
00086     virtual CollisionWorldPtr allocateWorld(const CollisionWorldConstPtr& orig, const WorldPtr& world) const
00087     {
00088       return CollisionWorldPtr(new CollisionWorldType(dynamic_cast<const CollisionWorldType&>(*orig), world));
00089     }
00090 
00091     virtual CollisionRobotPtr allocateRobot(const robot_model::RobotModelConstPtr& robot_model) const
00092     {
00093       return CollisionRobotPtr(new CollisionRobotType(robot_model));
00094     }
00095 
00096     virtual CollisionRobotPtr allocateRobot(const CollisionRobotConstPtr& orig) const
00097     {
00098       return CollisionRobotPtr(new CollisionRobotType(dynamic_cast<const CollisionRobotType&>(*orig)));
00099     }
00100 
00102     static CollisionDetectorAllocatorPtr create()
00103     {
00104       return CollisionDetectorAllocatorPtr(new CollisionDetectorAllocatorType());
00105     }
00106   };
00107 
00108 }
00109 
00110 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:46